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Geek Culture / DAZ Studio - Poser's Rival?

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Matt Rock
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 25th Nov 2007 23:42
I tried a forum search on this topic but it came up dry, so forgive me if this has been mentioned before as I'm unaware. Anyway...

Daz 3D has an application called Daz Studio, available for free from their website. I haven't gotten to play with it yet, but apparently it's a lot like Poser... pose a 3D actor and make animations easily, or export models, reduce polys, and presto, you have a new character for your game in a matter of seconds. I haven't played with it yet (still downloading), but it seems pretty darn cool, and I thought it was worth sharing with everyone else. Again, I haven't gotten to use it yet, but from screenshots it looks like it might be more powerful than Poser.

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 26th Nov 2007 00:01
It's okay I guess, Poser has tools and rendering capabilities that stand above Daz Studio and well you have to pay for the models you use except the sample ones. So I think it's an even handed fight dependant on what you like.

Also, I'm not a big fan of Daz products anyway, their UI is usually not that great, though mind you Poser's isn't the best either.

Hence I just 3D model my own stuff.

But whoever uses them, I suppose it's really down to what you prefer and what you want out of it.

Also when I first tried it I found I couldn't export to a decent file format, but I tried that in the beta days, not tried exporting since.

I love Nancy DrewG, but not insert brain here
Matt Rock
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Posted: 26th Nov 2007 00:04
I just installed it, and following instructions from the manaual... I couldn't find any models to play with, lol. So on my very first run, I had either a broken install, or they dumped some content from previous versions. I'm going to try and re-install it but if there aren't any base models I won't be pleased .

Miguel Melo
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Posted: 26th Nov 2007 01:20
I believe you can download some free models to use with Daz Studio. I think they're called Michael and Victoria. Have a look in their site, Matt.

I have vague plans for World Domination
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 28th Nov 2007 10:20
I had a look around the site but I didn't find any free models. If anyone can find some, please let me know

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BatVink
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Location: Gods own County, UK
Posted: 28th Nov 2007 11:47 Edited at: 28th Nov 2007 11:50
There are HUNDREDS of free models available for Daz Studio and Poser. I have a disk full of them, just waiting to do something with them.

I believe the process - for a regular user - would be to use Poser to create the character, then move on to Daz Studio to render a scene.

I have an outstanding question with their support team, asking what the license deal is with using characters / renders in a 3D game. 3D characters should generate a straight forward answer. But you could also render a Studio scene and grab the textures to apply to building etc. That could be more complex.

Aiko 3 Base

Emotiguy Base

Michael 3 base

For some reason, Victoria 3.0 Base is showing as $29.95, but she is usually free.

Finally, sign up to the newsletter. They give a free model away every week. It could be anything from a snake or rat, to a full set of garden furniture or a building. For example, this week's freebie is a Bakery.

Raven
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Location: Hertfordshire, England
Posted: 28th Nov 2007 11:52
Poser and Daz are for people who have time to kill and money to burn really.

You'll get more varying results from the bloody TheSims2 bodyshop (i'm not joking either!), which is not only free to download seperately from TheSims2 and runs as a stand-alone but Milkshape3D has a plug-in to import the models and tweak even further; including skeleton and animations.

I mean if you were going to go the lazy route of character creation, that's by far your best bet; unless Wolf has released his character proggie he was working on. Was looking good but just seemed to disappear from the news iirc

BatVink
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Posted: 28th Nov 2007 12:29 Edited at: 28th Nov 2007 12:31
This is a set of phonemes I generated using Emotiguy. It was for a Proof Of Concept video, animated using DarkVOICES. Worked very well
BUT expoting directly from Poser to use in a game will get you nowhere. This model, which is basically a head and minimal limb detail, weighs in at over 20,000 polys. I used a poly reduction tool as an experiment, and it did a terrible job. I think the composition of the polys doesn't lend itself to reduction.



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Ron Erickson
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 28th Nov 2007 12:46 Edited at: 28th Nov 2007 12:47
Quote: " unless Wolf has released his character proggie he was working on. Was looking good but just seemed to disappear from the news iirc"


It is still in development. Thanks for the mention

It has been slowly been progressing over the past year. Most of my time has been wrapped up in Enhanced Animations, then the DBC update (1.2), then the EZrotate v4 update, then getting both EZro and EnAn ready for GDK. In between all of that, I have continued to work on 3D Character Maker as much as possible. It has really changed a LOT since I last showed some screens of it.

The main things that have changed are the added detail to the face mesh and the base texture size is now 2048x2048 (most of the early screens that I showed before had 512x512 textures). The face mesh now is fully rigged and ready for facial animation. In the end it should be setup and ready to work directly with DarkVoices.

Here are a couple of screens. The textures are only Greyscale right now and NO textures are currently shown on the face mesh(that is what I am working on now!) except the eye balls, teeth and ears.
Final mesh's are ~2500 polys, fully rigged and include some animations.
It has come a long way, but still has a way to go!




a.k.a WOLF!

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Digital Awakening
AGK Developer
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Posted: 28th Nov 2007 13:00
BatVink:
Thanks a lot

Ron Erickson:
Your program seems to progress very nicely, nice shots and features

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Miguel Melo
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Posted: 28th Nov 2007 16:56
Quote: "I have an outstanding question with their support team, asking what the license deal is with using characters / renders in a 3D game."


I remember looking into this a while back, to check if any of the resources (e.g. some of the textures or models in archways etc) you get from Daz could be used in a game. After reading the license and - I believe - a few posts in forums - I got to the conclusion that you seem to only be able to use them to produce pre-rendered content.

I believe any sort of output/formats which could possibly be reverse-engineered (like a 3d model file, even if in proprietary format) were out. So I gave on up using them in a realtime engine...

I have vague plans for World Domination
Matt Rock
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Location: Binghamton NY USA
Posted: 29th Nov 2007 01:15
Quote: "You'll get more varying results from the bloody TheSims2 bodyshop (i'm not joking either!), which is not only free to download seperately from TheSims2 and runs as a stand-alone but Milkshape3D has a plug-in to import the models and tweak even further; including skeleton and animations."

What's the license? Can you use models from body shop in commercial projects?

Daniel TGC
Retired Moderator
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Location: TGC
Posted: 2nd Dec 2007 00:13
Not really, Daz3D is pretty rubbish compaired to Poser 7. I've got both programs and have zero use for Daz Studio.

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