Hi, I've Been Looking Round There Forum For An Alarm Script But Non Seem To Work, What I Want Is When I'm In A Triiger Zone a Light To Flash and An Alarm Sound To Play, So here's What Ive Got...
;Artificial Intelligence Script
desc = CE Alarm
;Triggers
:state=0:activate=0,stopsound,state=1
:state=1,activated=1:timerstart,loopsound=audiobank\atmos\ alarmhum.wav,state=2
:state=2:lightred=255,lightgreen=0,lightblue=0 :state=2,timergreater=500:state=3
:state=3:lightred=255,lightgreen=255,lightblue=255
:state=3,timergreater=1000:state=4
:state=4:lightred=255,lightgreen=0,lightblue=0
:state=4,timergreater=1500:state=5
:state=5:lightred=255,lightgreen=255,lightblue=255
:state=5,timergreater=2000:state=6
:state=6:lightred=255,lightgreen=0,lightblue=0
:state=6,timergreater=2500:state=7
:state=7:lightred=255,lightgreen=255,lightblue=255
:state=7,timergreater=3000:state=8
:state=8:lightred=255,lightgreen=0,lightblue=0
:state=8,timergreater=3500:state=9
:state=9:lightred=255,lightgreen=255,lightblue=255
:state=9,timergreater=4000:state=10
:state=10:lightred=255,lightgreen=0,lightblue=0
:state=10,timergreater=4500:state=11
:state=11:lightred=255,lightgreen=255,lightblue=255
:state=11,timergreater=5000:state=12
:state=12:lightred=255,lightgreen=0,lightblue=0
:state=12,timergreater=5500:state=13
:state=13:lightred=255,lightgreen=255,lightblue=255
:state=13,timergreater=6000:state=14
:state=14:lightred=255,lightgreen=0,lightblue=0
:state=14,timergreater=6500:state=15
:state=15:lightred=255,lightgreen=255,lightblue=255
:state=15,timergreater=7000:state=0
;End of Script
I Use That Script On The Light (Which Has Been Set To Dynamic);
Then I Use The "plrinzoneactivateused" Script On The Trigger Zone;
Then If Used Is Set To The Light;
So Whats Up???
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