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Dark GDK / *std and dds

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zappy
16
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Joined: 26th Nov 2007
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Posted: 27th Nov 2007 21:15
Hello,
I loaded a x model that has dds texture (the tutorial models)
And the tutorial say to use the 3d world studio to create Game lavel and things like that ... oke ...however the 3D world studio exports my fille into X it's oke... but texture are exported to std and it doesn't work ...
The tutorial says that the fille from 3D world studio are compatible ...

I will upload the model rar if anybody want to try and help me

THX

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IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 27th Nov 2007 21:55
I have no idea what kind of texture an STF file is, and I can pretty much guarantee that the GDK won't understand what it is either.

Switch to BMP, JPG, DDS or PNG and try it again.

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zappy
16
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Joined: 26th Nov 2007
Location:
Posted: 27th Nov 2007 22:04
oke i will try but u can tell me a soft that exports 3ds into X ?
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 28th Nov 2007 00:07 Edited at: 28th Nov 2007 00:10
http://www.righthemisphere.com/products/dexp/de_std.html

I would also try to actually "apply" the texture using the dbLoadImage to the mesh.

I am working on a pipeline of how to use the 3DWS, Sparky Collision Detection and DarkGDK together happily.

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