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FPSC Classic Scripts / need help with talk and walk away script

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starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 28th Nov 2007 08:49


This my script that I need help with. What I need is for the npc to walk up to me, talk, and then walk back the way he came. Is my script right? If it is right then do I need to make a return waypoints?

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Nov 2007 04:57
First things first... if you want help, you may want to form a specific question depicting what you need help with.

If your script isn't working the way you would like it to, then let us know what it's SUPPOSED to do as WELL as what's it's currently doing. This will help us to help you.


Back to business... I don't see any syntax errors in your script after a brief lookover. It looks to me like your guys isn't going to walk up to you (which you stated that you wanted), but he will talk to you if you are in range. Now, the waypoints may or may not cause weird things to happen, so good luck with that.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 30th Nov 2007 01:34
Thanks. What I want my npc to do is follow the waypoints stop at the last waypoint, which he does, and talk, which he also does very well. The problem is I want him to walk away after talking and open the jail cell door, so my character can exit the cell.Sorry, I was not clear on what I needed help on.

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