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Geek Culture / Cysis and DX10

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Marine10 beta corp
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Posted: 28th Nov 2007 16:52 Edited at: 28th Nov 2007 16:56
These are some screen-shots that show the absolute beuty of DX10 Throuh CRYSIS...This is why I'm getting vista.
These are IN GAME (no caps) sreen shots.


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan

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Marine10 beta corp
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Posted: 28th Nov 2007 16:53
Screen 2...showing the Attachment option...


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan

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Marine10 beta corp
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Posted: 28th Nov 2007 16:54 Edited at: 28th Nov 2007 16:54
Screen 3...showing the environments desructibility


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan

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Marine10 beta corp
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Posted: 28th Nov 2007 16:55
It also comes with a lvl editor...!!!


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan

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Roxas
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Posted: 28th Nov 2007 16:57
Why to get vista if you can run the game with same settings in XP?
You jsut need to tweak little.. DX10 is crap IMO!

http://forum.thegamecreators.com/?m=forum_view&t=117529&b=2


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Marine10 beta corp
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Posted: 28th Nov 2007 16:58
Look at the beuty of the facial details


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan

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Marine10 beta corp
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Posted: 28th Nov 2007 16:59
Don't get me wrong...but i belive the game has to have vista to run it's DX10......It will only run with DX9 on XP


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan
Roxas
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Posted: 28th Nov 2007 17:01
Did you even look at the thread!?
Normally if you run it on DX9 it runs the low settings and says that there is no way to run it better without DX10..

But some people found some grayed DX9 Very High Quality settings at Crysis files and the game looked just same as the DX10 settings and it even had better FPS!

DX10 is just piece of crap imo..


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Marine10 beta corp
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Posted: 28th Nov 2007 17:05
well...I have hopes for DX10, I belive that it will overcome DX9...Just wait for more games to come out... and we'll see


Harrison, Alijandro, Jacob, Diego, Willis, Robby, Tyler, Levi, Chris, Josh, and Ethan
Accoun
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Posted: 28th Nov 2007 17:09
Quote: " I belive that it will overcome DX9...Just wait for more games to come out..."

Just wait 5 to 10 years and it may became way better than x9...

Make games, not war.

Jeku
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Posted: 28th Nov 2007 17:28
@Roxas - Those XP settings does not make it look as good as DX10--- just close.

GatorHex
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Posted: 28th Nov 2007 19:03
You just don't have time to see if your enemy has skin imperfections during a fire fight

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Raven
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Posted: 28th Nov 2007 21:02
Quote: "Did you even look at the thread!?
Normally if you run it on DX9 it runs the low settings and says that there is no way to run it better without DX10..

But some people found some grayed DX9 Very High Quality settings at Crysis files and the game looked just same as the DX10 settings and it even had better FPS!

DX10 is just piece of crap imo.."


DirectX10 is capable of far more.
While DirectX9 with HQ settings looks nice, the sheer difference between nice and sweet-jesus is a huge gap.

Gears of War is nice... Mass Effect is sweet-jesus.
Just a shame Mass Effect has a habbit of hitting lag-pockets
There's nothing saying you can't do with Dx9 what can be done with Dx10 in current development pipelines; but you certainly as hell can do everything far easier and push far more with it.

TGC are probably a good example of this actually, as their DirectX9 reference version of FPSCX10 ran like a dog; but the DirectX10 version jumped in performance.

From guys who really are fairly clueless about engine development it goes to show how it can help your pipelines to expand and improve. The real problem atm for full developers is how to have seperate pipelines, as while microsoft have made the transition as painless as possible you can't expect the performance enhancements with the same pipelines.

Osiris
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Posted: 28th Nov 2007 21:09
You can make the game look almost exactly like DX10 in DX9 if you tweak the config files, only the contrast is off.

However, releasing crysis was a bad decision all together. The producer guy of the game really pissed me off when he said consoles were not powerful enough for him and look at his stupidity now! No computer can even play the game on very high without it looking like a sideshow! I feel that the game is pointless anyways, the storyline is dumb and the only thing it has going for it is "it's pretty" Yeah, it'll be pretty, in five years when people can play it!

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Aaron Miller
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Posted: 28th Nov 2007 21:12
To say DirectX 10 is crap is an idiotic thing to do. Those who say it don't know jack sh** about DirectX at all. Do research before making such assumptions.


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
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n008
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Posted: 28th Nov 2007 21:15
Aaron... Just... No.

DirectX is crap.

I hate the API. I'd rather use OpenGL. Sure, it is "just a graphics library", but imo the api is much cleaner, faster, and compatible.

It runs just as fast and cleanly as DX9ex at only version 2.3!

Eat that, Microsoft .

David R
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Posted: 28th Nov 2007 21:17
DX10 makes no difference to the actual gameplay, so therefore I don't give a flying turd about it.

Give me a fun DOS game over a pretty but dull DX10 game any day.


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Benjamin
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Posted: 28th Nov 2007 21:18
Quote: "I hate the API. I'd rather use OpenGL. Sure, it is "just a graphics library", but imo the api is much cleaner, faster, and compatible.
"

Have you ever actually done any coding with either of them?

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n008
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Posted: 28th Nov 2007 21:19
No, of course not, I'm just pissing into the wind .

Yea, I have.

I just like OpenGL more.

Just like i prefer Irrlicht over the Dark GDK. Personal choice.

Jeku
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Posted: 28th Nov 2007 21:26
Quote: "Gears of War is nice... Mass Effect is sweet-jesus."


Um, Mass Effect is only on the 360, so I don't know what you're referring to It's not DX10.

Quote: "From guys who really are fairly clueless about engine development it goes to show how it can help your pipelines to expand and improve."


Who, TGC?

Accoun
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Posted: 28th Nov 2007 22:58
Quote: "Um, Mass Effect is only on the 360, so I don't know what you're referring to It's not DX10."

It's "very possible that it's gonna be on PC" and how many their games weren't on PCs???

Make games, not war.

Raven
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Posted: 28th Nov 2007 23:16
Quote: "Um, Mass Effect is only on the 360, so I don't know what you're referring to It's not DX10."


I was giving examples of games on the 360 that use DirectX9 to how good you can make it look; as to point out that what TGC have claimed possible (and tbh clouded the minds of many over how much better graphically DirectX10 is) isn't entirely accurate.

You can make some truely beautiful stuff with it.
However there are still geometry limitations having to rely on the CPU for transformations and lighting.

A huge problem with DirectX10, while it does certainly open up more possibilities for developers; most right now just aren't using them. Instead they're keeping with the same pipelines they used for their DirectX9 games and then everyone cries out that DirectX10 is pointless.

It's much like when Shader 3 first hit. The promises were that it could dramatically enhanced performance while graphically there wasn't anything in it that Shader 2 couldn't do.

This is still true, but developers have now learnt that what Shader 3 actually provides is the ability to branch so less code is physically run. So while technically you have no visual quality difference, you do have code that is capable of doing exactly what you want, when you want. Rather than a static program that'll run from start-to-end.

It all really leads to what is DirectX10s not only best feature but also the most problematic one too. That is that it really provided developers more freedom to program exactly how they want, but the flipside of this is; lazy programmers will see absolutely no performance benefit really boiling it down to is the API worth it?

I mean so far all I've seen developers do is throw more complex shaders at it and shout "HEY! Why isn't this any quicker?!". Problem with these numbnuts is they seem to be the ones pushing out the titles right now.. who are still completely ignoring DirectX9's Streaming Memory system that when uses DRAMATICALLY improves engine performance. As does using the new device context system that allows you to lock the low-level driver and pass between threads.

In-fact there are so many unused features of DirectX9 that honestly we've not seen anything push it to it's peak performance yet. Although Unreal Tournament 3 does do quite a good job, there are a few documents on the GameFest where they outline the issues they ran in to and the solutions they did which Microsoft has now discovered the problem with.

I mean most of this actually boils down to rather than learning something they rely on someone else to tell them how it works than figuring it out themselves.

Quote: "No, of course not, I'm just pissing into the wind .

Yea, I have.

I just like OpenGL more.

Just like i prefer Irrlicht over the Dark GDK. Personal choice."


And I know someone who prefers VB over C#... doesn't mean performance is any better on a system where the APIs performance for the most part boils down to the driver implimentation.

True, with OpenGL you get raw access from the get go; but this is also it's biggest weakness as engine development on the level of todays standards is extremely lengthy to achieve the same results as Direct3D.

There is a firm reason that OpenGL is only really used by those who refuse to use Direct3D and students... it just isn't cost effect. In-fact using Direct3D directly isn't these days, usually only engine developers will get thier hands dirty while game developers will modify something someone else has done.

Benji
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Posted: 29th Nov 2007 01:00 Edited at: 29th Nov 2007 01:02
Quote: "Did you even look at the thread!?
Normally if you run it on DX9 it runs the low settings and says that there is no way to run it better without DX10..

But some people found some grayed DX9 Very High Quality settings at Crysis files and the game looked just same as the DX10 settings and it even had better FPS!

DX10 is just piece of crap imo..
"


DX10 is way more powerful than DX9. Sure, you can hack the settings, and 9 appears to look as good as 10, but can you use geometry shaders in DX9? Are there atmospheric clouds in Crysis with DX9? Do explosion particles vary ever time in Crysis with DX9? No. Do they in X10? Yes. And Crysis isn't using all the features of DirectX10, I'm sure.

So go do some research and then post.

Osiris
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Posted: 29th Nov 2007 01:25
Frankly, I can not tell the difference between DX9 and DX10 shaders...hell to me they are the same thing with different names. Except DX10 shaders are really laggy.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
AndrewT
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Posted: 29th Nov 2007 01:34
I don't know what all this talk about DX10 being super laggy is.

On all 'High' settings, Crysis runs identically with DX9 and DX10. The framerate stays at about 30-40 fps on both, which is pretty playable for me on my:

8800GTS 320MB
3.0GHZ Core 2 Duo E6850
2GB RAM

On 'Very High', which is exclusive to DX10, the game looks absolutely amazing. Anyone who can't see the difference between that and DX9 must be blind.

asdsdfaghkdlgahdfkj.
Lucifer
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Posted: 29th Nov 2007 02:11 Edited at: 29th Nov 2007 02:14
Quote: "On all 'High' settings, Crysis runs identically with DX9 and DX10. The framerate stays at about 30-40 fps on both, which is pretty playable for me on my:

8800GTS 320MB
3.0GHZ Core 2 Duo E6850
2GB RAM"


when i try playing it on high it lags but i've got exactly the same proccessor, 8800 gts, and 2gb ram.. strange..

i've only tried the demo though..

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Osiris
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Posted: 29th Nov 2007 02:17
Quote: "30-40 fps on both"


Try 18 with two 8800 in crossfire mode, or whatever its called, 2 GB RAM, and a Quad Core.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
AndrewT
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Posted: 29th Nov 2007 02:17
Quote: "when i try playing it on high it lags but i've got exactly the same proccessor, 8800 gts, and 2gb ram.. strange.."


Wierd. Stays around 30 fps for me, sometimes goes up to ~50 fps if I'm in a room or other enclosed space, and occasionally dips down to about 25 if there are a lot of particles in my screen, or if I'm overlooking a large area.

asdsdfaghkdlgahdfkj.
Lucifer
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Posted: 29th Nov 2007 02:19 Edited at: 29th Nov 2007 02:23
is your ram 800 mhz? mine's only 667 mhz i think that does make a big performance difference.. my brother has basicly the same computer as me, but he has got 800 mhz ram, and it all seems to run faster for him..

my motherboard does support 800 mhz ram, i'll be getting some more ram soon. Is it posible to have 2 gb 667ghz ram and 2 gb 800 mhz at the same time? or will it just mess up my pc?

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AndrewT
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Posted: 29th Nov 2007 02:26 Edited at: 29th Nov 2007 02:27
I just checked my Crysis settings. I had Object Detail set to Low , so you can disregard my frame rate there.

I had object detail set to high, but it was unbearably slow, so I enabled 'r_displayInfo' with the console, and saw that the game was rendering upwards of 1 million poly's at certain points, so I set it to low.

With regards to your question abotu RAM, I'm not sure.

asdsdfaghkdlgahdfkj.
Lucifer
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Posted: 29th Nov 2007 02:31
k but lol, that's an insane amount of polygons

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