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FPSC Classic Scripts / Kill Counter

Author
Message
Headman
17
Years of Service
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Joined: 21st Sep 2007
Location:
Posted: 30th Nov 2007 16:01
Hey boys!
i want a little box that counts how many i kill, like Dead rising for xbox 360, I dont know how to do it so i need help!

FAKIR
foxking
18
Years of Service
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Joined: 10th Dec 2005
Location:
Posted: 30th Nov 2007 18:12
Maybe customise the 'destroy' script so that it 'uses' another script that displays a hud to the player showing how many kills.

Squelchy Tom
18
Years of Service
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Joined: 25th Aug 2006
Location:
Posted: 30th Nov 2007 18:42
have a look at the files associated with multiplayer games.
That has a frag counter somewhere.
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 30th Nov 2007 20:30
fpsc can't hold the sort of horde your thinking of, 10 is pushing it......

Goodman84
17
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Joined: 23rd May 2007
Location:
Posted: 11th Dec 2007 01:28
I just want hit box's lol but I don't think thats ever going to happen.

hey
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 15th Dec 2007 08:02
@coffee grunt: Get off these forums will you?
If you want mass zombies, thats easy... just remove a half dozen lines of code and say

:plrdistwithin=500:followplr
:plrdistwithin=100:plraddhealth=-1


The big slowdowns are just the plrcanbeseen, raycast, ingunsights and similars.


@Headman:
I did this, conjured clamed partial rights on relativly stupid grounds, and it's not that hard to find.

Either way

Edit the FPE of the enemies to have an ifused=cnt

have a floating head that follows you named cnt

have the destroy scripts say

::activateifused=1

and the skull has

:activated=1:activate=0,incstate=1
Of course, this method means you'll have to have a new hudimage for each state.

Its not who you are or what you've done... its WHY you did it and how far you are willing to go.
If you fear speaking for yourself, make use the words of others while discovering your own voice.
Mr Flowerkohl
19
Years of Service
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Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 16th Dec 2007 17:22
tutorial ??? pleeeeeeeeeeeeeaseeeeeeeeee

yeah...thats the ticket !
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 17th Dec 2007 06:54
Quote: "@coffee grunt: Get off these forums will you?
If you want mass zombies, thats easy... just remove a half dozen lines of code and say

:plrdistwithin=500:followplr
:plrdistwithin=100:plraddhealth=-1


The big slowdowns are just the plrcanbeseen, raycast, ingunsights and similars."


Quote: "tutorial ??? pleeeeeeeeeeeeeaseeeeeeeeee "


I second that, that sounds real interesting, I wouldnt mind an example script to look at.

Evil Things Most Foulhttp://www.avantivita.com/
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 18th Dec 2007 08:52
Fallen One: Provided you're talking about the zombies part, you don't need a tutorial--he gave you almost literally everything you need for the script.

Scratch that. Everything.

@Everyone: Wow, I just wrote my first post here in 10 months! I'm back! I got FPSC X10 and hopefully you guys will be seeing more of me as time goes on.


Evil has a new name. Demo out now!
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 18th Dec 2007 09:02
Jiffy's back to save us all!Been a while.Welcome back.

Please have mercy and use the search function.
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 18th Dec 2007 09:10 Edited at: 18th Dec 2007 09:12
Thanks Fred!

I'll do my best .

Anyway, I'm just finishing up some really early screenshots of my first X10 game.

Yes, I'm going to finish Project Luna in X10. I'll just say keep an eye on the X10 board .

EDIT: Which reminds me... Do they belong in the X10 board or the Showcase board?


Evil has a new name. Demo out now!
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 22nd Dec 2007 00:41
Quote: "Quote: "@coffee grunt: Get off these forums will you?
If you want mass zombies, thats easy... just remove a half dozen lines of code and say

:plrdistwithin=500:followplr
:plrdistwithin=100:plraddhealth=-1


The big slowdowns are just the plrcanbeseen, raycast, ingunsights and similars.""


plrcanbeseen, raycast, ingunsights and similars are not in a normal zombie script anyway see below, I deleted everthing and put what you siad see below

normal script for a zombie
zombiefat.fpi



New script.

zombiemass.fpi



Doesnt act like a character, also plrcanbeseen, raycast, ingunsights and similars, they are not in a zombie script, I dont script but I can make out whats being said in a zombie scipt, its saying do nothing but if in this distanse follow and play these animations and do damage, it looks real basic, I dont see anything to edit out. Id like to see this script that allows one to have a whole bunch of zombies in game, from my experiance its dynamic lighting on characters that makes it run like nothing, if no dynamic lighting is on characters you can stick loads of them on screen at once and it runs fine.

Evil Things Most Foulhttp://www.avantivita.com/
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 22nd Dec 2007 19:38
Quote: "@coffee grunt: Get off these forums will you?"


Wha.....?Why?

fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 23rd Dec 2007 00:20
Quote: "Hey boys!
i want a little box that counts how many i kill, like Dead rising for xbox 360,"


Thats a good idea, you could have the level end when so many have been killed.

Evil Things Most Foulhttp://www.avantivita.com/

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