Quote: "Quote: "@coffee grunt: Get off these forums will you?
If you want mass zombies, thats easy... just remove a half dozen lines of code and say
:plrdistwithin=500:followplr
:plrdistwithin=100:plraddhealth=-1
The big slowdowns are just the plrcanbeseen, raycast, ingunsights and similars.""
plrcanbeseen, raycast, ingunsights and similars are not in a normal zombie script anyway see below, I deleted everthing and put what you siad see below
normal script for a zombie
zombiefat.fpi
desc = Zombie Nurse Follow and Slash
;Triggers
:state=0,plrdistwithin=300:state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
New script.
zombiemass.fpi
desc = Zombie mass Follow and Slash
;Triggers
:plrdistwithin=500:followplr
:plrdistwithin=100:plraddhealth=-1
Doesnt act like a character, also plrcanbeseen, raycast, ingunsights and similars, they are not in a zombie script, I dont script but I can make out whats being said in a zombie scipt, its saying do nothing but if in this distanse follow and play these animations and do damage, it looks real basic, I dont see anything to edit out. Id like to see this script that allows one to have a whole bunch of zombies in game, from my experiance its dynamic lighting on characters that makes it run like nothing, if no dynamic lighting is on characters you can stick loads of them on screen at once and it runs fine.