Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / [LOCKED] Help with pong A.I.

Author
Message
Code Ninja
21
Years of Service
User Offline
Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 2nd Dec 2007 05:03 Edited at: 2nd Dec 2007 05:44
-_-; Alright, I feel like such a n00b posting this, but here goes anyway.
I've been using DarkBASIC for a while, but for the past year now I've not had the desire to program, mostly because I'd tackle project that are way too advanced for the experience I have with programming and I'd just end up discouraging myself. That said, I've just gotten back into programming again and I've decided to do the smart thing and work on something simple: Pong. I pretty much got everything done for a simple pong game (although I may have overcomplicated things with some of the code, lol). The only thing I'm not very sure about is the A.I. for the opponent.
Anyway, I was just wondering if I could get some pointers about programming something like that, or even just pointing to a thread thats discussed this topic already (which undoubtedly there are)
Any help would be greatly appreciated.

EDIT: Never mind... Did a little search of the forums... very simple... time to move on to another project... maybe Breakout...

~Code Ninja
of Dragael Software
and Smith Comics

Login to post a reply

Server time is: 2025-06-04 00:30:34
Your offset time is: 2025-06-04 00:30:34