heres a bit that brings up a textured cylinder until you are inside it and then allows you to look around....
sync rate 0: sync on
autocam off
load image "picture.bmp",1
position camera 1000,1000,1000
point camera 0,0,0
make object cylinder 1,30
texture object 1,1
set object 1,1,1,0
point object 1,camera position x(),camera position y(),camera position z()
for i=0 to 344
move object 1,5
sync
next i
do
if upkey() then pitch camera up 1
if downkey() then pitch camera down 1
if leftkey() then turn camera left 1
if rightkey() then turn camera right 1
sync
loop
hope thats some help, cheers.
Mentor.
Ps: if you made your cylinder too small initialy, (like a size of one) and it was a long way away at the beginning then you may not be able to see it until you got very close to it, you have to be looking in the right direction and the object has to be close enough for everything to work out and the object to be visible, you get used to it, like when you lose an object under a matrix and wonder why it hasn`t loaded