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FPSC Classic Models and Media / Muzzleflash questions

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Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 7th Dec 2007 13:30
I'll make this quick:

1: Is it possible to have an animated decal as the muzzleflash?

2: Is it possible to stop the muzzleflash from spinning?

3: (Not really about muzzle flashes) Is it possible to shoot a projectile that does not explode and just does damage?

Thanks.

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Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 7th Dec 2007 14:28
1. No

2. I don`t know but I guess not

3. I`ll think so... but i don`t really know.

Its my Freedom, Its my Duty, Its my War!
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 7th Dec 2007 15:44
1) no
2) no
3) no (explosion is hard coded)

Worth noting that a gun uses both "smoke" and "muzzleflash", you could make the smoke decal the muzzleflash, and that would mean you could make it a non-rotating animated decal.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 9th Dec 2007 01:16
Ok, i've tried that, but how do you move the smoke forwards to the end of the barrel? And how do you stop it from moving up?

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I'm a fan of Doctor Who.....

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