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Geek Culture / Team collaboration software?

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Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 7th Dec 2007 17:43 Edited at: 7th Dec 2007 17:44
For years now my team has struggled with file sharing. It's always a juggling act between file size and maintaining the highest level of security possible. Throughout much of the development of REM, for instance, we'd have to post various assets online and have people download them quickly so they could be removed from the websites before a serious security risk developed. The process isn't very safe, but when file sizes are sometimes in excess of what a typical email inbox can handle, we aren't left with much of a choice.

I was recently reading through an old back-issue of Information Week (I tend to re-read magazines quite a bit), and a particular article caught my eye. They talk about an open source team collaboration application called Mindquarry. According to the application's website, Mindquarry acts as a platform for file sharing, task management, and team collaboration.

I'm wondering if this is exactly what we've been looking for, or if it's a program that'll do nothing more than clutter my desktop. Basically, we need a secure (and preferably 100% free) method of transfering files, communicating, and posting various development notes back and forth, and it needs to be quicker than the often tedious task of uploading stuff to various websites. And not everyone has a website to post assets to... another problem we've faced in the past and that this can apparently remedy.

So I guess my question is this: Is Mindquarry the software solution to our data sharing needs? Or is there another program out there that's safer and more game development-related?

David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 7th Dec 2007 17:57 Edited at: 7th Dec 2007 17:58
You seem to be requiring a source code/asset manager/revision control of some form. Subversion (SVN) is pretty good, especially with TortoiseSVN having a Windows-explorer integration thing. It's dependent on a server though, so either one of your team would have to have a server box running 24/7, or you would pay for a professional corp. to run the server for you.

git is another option, although slightly more complex, and lacking GUI based tools due to its relative new-ness, it's very powerful and fast, and has a massive focus on being able to work without a central server.

Either way though, you probably need to investigate the ins-and-outs of Source code management (taking into account also that they can usually manage assets like images etc. as well as code)


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 7th Dec 2007 18:42
That's awesome, Subversion sounds like something that could be extremely useful. Does it require a MySQL database or anything like that? IE, could I use my current hosting service for it?

I'll also keep an eye on git, if they develop a GUI then it's definitely worth using. Bandwidth is a pretty limited commodity 'round these parts, hehe. Thanks for the suggestions!

Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 7th Dec 2007 18:47
For subversion you usually need some kind of shell access, unless the host sets it up, you can't use it on normal webhosts. Git's UI is improving, but you need cygwin to run it, which is a pain.

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Dec 2007 21:59
What's wrong with using a regular PHP/MySQL collaboration tool? I know that several were mentioned here a few months ago in a thread much like this, but I'm too tired to do a search.

tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 8th Dec 2007 00:21 Edited at: 8th Dec 2007 00:21
Subversion/TortoiseSVN are both extremely capable programs. For some projects, we've set up a G-mail drive with a shell extension that basically acts as a network drive. For Seadome, DSG created a custom solution - it works awesomely.


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Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 8th Dec 2007 02:38
They only problem with using SQL stuff is the added databases we'll need to tack on to our service plan... every penny saved is worth it, hehe. I'll search around and see what I can find though, ty jeku

I need to look at subversion... today was sort of a "blah" day for me but tomorrow I'm going to check this stuff out

Agent Dink
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Joined: 30th Mar 2004
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Posted: 8th Dec 2007 03:27
I've used Tortoise before seems to be very capable. I think it would be great especially if we get a really complicated project where multiple people are adding to the graphics and code. You can set it up to backup previous builds and all sorts of neat stuff.

Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 8th Dec 2007 03:35
I'm definitely looking into that tomorrow. I sort of took the day off from everything work-related and cooled down, things have been insane here lately (as you already know, I'm sure lol). But tomorrow I'll check it out, and also take a look at Mindquarry and other suggestions, and hopefully we'll have a new system implemented by the end of the weekend

IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 8th Dec 2007 13:22
BatVink spotted this one and told some of us about it at the Convention - [url]www.assembla.com[/url] - they provide up to 500MB of storage for an SVN repository, wiki, tasks/milestores etc all for free.

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 9th Dec 2007 09:01
Wow... now THAT looks cool . ty Ian! Tomorrow I'm downloading a bunch of these and if Agent Dink is online I'll ask him to be my lab rat while I test them out, hehe.

IanM
Retired Moderator
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Location: In my moon base
Posted: 9th Dec 2007 18:28
Combine that with the Tortoise SVN software and you'll be good to go.

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code

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