Quote: "Also, say you step into a trigger zone, and all the lights in the room flicker off (for good, can't turn them back on)"
associate to switch :activated=1:state=100
Quote: "Or say there is a bridge in front of me, I get right in front of it, about to step on the bridge, when BAM, some if not all of the bridge is destroyed. How can I make entities like, explode right in front of you."
I'm not certain about it... but have something heavy spawn over them (it'll cause "physics damage" and thus destroy the barells and trigger the explosion)
Quote: "Say if I wanted a character or entity or something fly in and crash through a near-by window if you step into a trigger zone."
Waypoints
:Activated=1:waypointsomethingoranother
Quote: "Also, I know I can make enemies spawn behind you, but how could I make them appear in front of you for a few seconds, then fades."
:state=0:state=1,timerstart
:state=1,hudtimer=1000:setalphafade=0,destroy
maybe
Its not who you are or what you've done... its WHY you did it and how far you are willing to go.
If you fear speaking for yourself, make use the words of others while discovering your own voice.