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Newcomers DBPro Corner / Retrieving internal rotational data from a specific limb using EZ rotate

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Gorock
16
Years of Service
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Joined: 11th Dec 2007
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Posted: 12th Dec 2007 01:45
Below is a quote from the website on the EZ rotate page:

"The rotation information of most 3D models is stored with Matrix Mathematics and animation data is usually stored with Quaternion values. With EZrotate Enhanced you can easily use that information directly to setup your objects."


What I am trying to do is use the ninja model from the dark matter pack and switch the sword that comes with the model for another object and make that new object his weapon. I would then like to set the rotation of the new weapon to the rotation of the wrist as the model is animated.

Is there any way of retrieving the x,y,z angles of the wrist as the ninja is looped through the attack animation?

If anyone could provide me with some ideas I would greatly appreciate it.

Thanks,
Gorock

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