There are a lot of games that do this, but have you eve played Hegemonia? The planets in it have shiney water (specular i guess), but the land is rough looking (phong). It was a very nice effect I assume they did this with multi-texturing, but is there any possable way to do this in DBP and if not, then how bout add it. That would be great.
Offsubject but also on my wishlist: Individual UV coordinates for different mapping styles (ie lightmapping, bumpmapping, multitexturing,etc...). I've been working on a program that calculates light maps which works, but I can't tile the main texture without tiling the lightmap, plus, I might want that and a highly tiled bumpmap. Just a thought
Current Projects: Game Spawn 85%, mini BSP maker 50%, Height Mapper with many features 75%, Space Tactical (Like BC300AD) 15%.