Quote: "Not to sound crass or whatever, but have you made any games or apps before? With the amount of work that goes into a full app I'd be furious if someone made it sound like they made it, even an older game like Cheney Hunter. If someone claimed they made it, I'd honestly email a mod and ask them to remove the comment... and probably ban the person who made the claim as well"
Yup. Dash (Small Game), WinGui (Very much used plugin for DBP), Console Plugin (Probably unnoticed), Extended DLL plugin (Allows more than 9 parameters to be used in calling a DLL), etc. I'm currently working on a project called the Twilight Engine as well.
Quote: "And why on earth would they want anyone to forget that they made DBC, DBP, and FPSC? They're still current products with updates and whatnot, and an extremely active community in each. Wouldn't it make more sense to support their future products by showing their existing lineup? "We made this, it rules, now we're coming out with this, which rules more." "
People like change. How often do you notice old things and give a s*** about them versus new things? If all of a sudden your grey ceiling suddenly turned red, yellow, blue, or some other color, would you not notice that? The same concept applies to companies. People don't notice the old companies, they notice the new ones. Though that concept doesn't technically apply to big companies that are already famous, like Microsoft, it seems to apply to the smaller companies. When I first came here, do you think I cared about what they had done in the past? No. I cared about what they were doing now, not what they did in the past. And that's why I bought DBP.
Quote: "So you're saying they don't care about their old products? That's silly! While Cheney Hunter only distributed around 4,300 copies (last time I checked anyway), I still love it when people let me know what they think about that game (good or bad). And yes, sometimes I sit back and think "wow, people liked this game... I made someone happy in the time they played it," about all of the games I've done. And I'm extremely busy, with four games coming out, a new website under development, serious design work under way on EE2... just because my schedule is packed doesn't mean I don't think back fondly about the games I've made. And if I were Rick, I'd be insulted by the notion that I didn't contribute to the company. I think it's safe to say if it weren't for Rick, you and I wouldn't be having this conversation right now."
I never said Rick didn't contribute. I said from my knowledge he didn't actually develop the software we're talking about, which is DBC, DBP, and FPSC. And from my understanding he didn't. I wouldn't intentionally insult Rick like that! Rick does contribute to the company, very much. But that wasn't even the notion of what I was trying to say.
As for you looking back at your software and creations, Lee isn't you. I don't know what he thinks. A lot of people don't. I'm not saying he doesn't look back either, all I'm trying to say is it's probably not often and a business minded man looks towards the future, NOT the past.
Quote: "If I didn't play the games I made in the past, our future games wouldn't be half as good. Yes, 95% or more of my time is spent working on new projects, but that doesn't mean I don't make time to play my older games. If they weren't fun to me, I wouldn't have made them . Although admittedly in the case of EE it's more work than pleasure, since we're working on the EE2 stuff."
I'd love to see a game made by Lee Bamber in DBC, DBP, or FPSC that is intended for more purposes than being a demo to show off what it can do. I'm not being sarcastic or trying to say Lee never did. I truly WOULD love to see one of Lee's games. But as far as I know, he hasn't made any with DBC, DBP, or FPSC for the purpose of redistribution like you have. Maybe he made one to play for himself, but if that's the case, then I'd like to know if he's planning on sharing it with us.
Quote: "And that's missing the point really. I'm not saying they need to spend an equal amount of time working on (or thinking about) their old products... I'm saying they rather obviously love the stuff they've made in the past, and they take pride in making it. If they didn't, DBP X10 wouldn't be under development. Why would they grow on something they don't take pride in?"
To make money. And technically DBP X10 was almost completely rewritten. In addition DBC->DBP was almost completely rewritten. The only difference is that they are both seperate products. Sure, they each have the name "Dark Basic" in them, but that doesn't mean they're the same. I know if I made DBC and was starting work on DBP X10, I'd like to get rid of the DBC past (Probably make it freeware and take it off the selling page) and shout about DBP X10. Most the shouting I've been seeing, however is about FPSC X10. Now, with FPSC I can understand not wanting to get rid of it, it's newer than DBP and DBC. So I'll take FPSC out of the equation. However, all the noise I'm hearing from TGC is about FPSC X10, which hasn't even been added to the homepage yet! :/
Cheers,
-naota
Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
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