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FPSC Classic Models and Media / How to make Milkshape models FPSC ready?

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crazystudios 93
16
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Joined: 16th Dec 2007
Location:
Posted: 16th Dec 2007 10:51
Ok, i have a problem... I don´t know how I can export files from Milkshape to FPS Creator. I build a cupboard with texture and i want to use it!

I hope you can help me!
Ice Cube
17
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 16th Dec 2007 13:20
Best option - search button

Just export to ".x" file (I usually use DirectX JT exporter for all models) and use Entity Maker or Entity Workshop after that. You may also check the tutorials included.

Hardcore
User Banned
Posted: 16th Dec 2007 14:34
Thats also what I do, I create the model and then use an unwrap program for the texture. then use make entities from x files.
crazystudios 93
16
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Joined: 16th Dec 2007
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Posted: 16th Dec 2007 18:35
ok, thanks... but what must i make at the options window? i want an normally entity. thats my first
crazystudios 93
16
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Joined: 16th Dec 2007
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Posted: 26th Dec 2007 21:26
I export the file and made it into the entity maker, but I can use only 1 texture! I used in Milkshape 3D many textures! How can I use many textures in the entity maker? I´m a nooby, I know

Here is my 1. Model Pack (Not Complete)

Jesper
17
Years of Service
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Mar 2008 16:42
I made one model too, and i have same brodlem, i don't know how to make them fpsc ready.

''BUM Headshot!!!''

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