Hi,
I am working on a small heightmap-editor as side-project and wanted to use a 8-bit-memblock for faster drawing. The problem is, that it doesn't work.
So there arise several questions:
1. Is it even possible to use 8-bit memblocks for images? (I mean, I don't need anything else than one byte to store a heightmap, so why should I use more bytes than neccessary?)
2. If so, how is it possible to manipulate them?
When trying to draw something onto the image (by changing the memblock-data) nothing happens, it just stays black (even if I randomize the pixel-data of the memblock). If I paste the image with transparency it at fist stays black and as soon as I drew something it gets invisible.
When searching through the forum I just found threads concerning 32 or 16-bit-memblocks, so I hope it's possible somehow to use the 8-bit-variant, would eneasy my work a lot.. However, I'd really appreciate any kind of solution.
Thanks.