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FPSC Classic Work In Progress / Rise of the Mini-unz MP (stand-alone)

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Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 17th Dec 2007 22:35 Edited at: 25th Jan 2008 20:54
I recently posted on the Mini-unz thread that the game is no longer set in a huge world. While this is bringing about changes in the singleplayer, it hasn't stopped me making a kick-ass multiplayer mode, complete with huge tables and billiard balls! I'm looking at making about three levels. The first one is being planned as we speak. We have a new hard drive so I'm having difficulty transfering the FPSC files. So tomorrow I should be able to get on with the level building.
As usual, I welcome your bludgeon swings and cat scratches.

EDIT: The levels are no longer gonna be on a huge scale. First level is an office (see lower post)

darimc
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Location: Canada
Posted: 17th Dec 2007 22:40 Edited at: 17th Dec 2007 22:40
nvm.

join the x games forum: http://www.fps-x-games.com

Accoun
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Location: The other end of the galaxy...
Posted: 18th Dec 2007 16:18
Could you show some mre new screens? (and BTW is my medpack still there?)

Make games, not war.

Pus In Boots
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Posted: 18th Dec 2007 16:26
Quote: "(and BTW is my medpack still there?)"


I assume. I've been trying to move the entities across hard drives, so I haven't had a chance to go window shopping. I see no reason why the medpack won't be there.

I'll have new screenshots up as soon as possible, but it probably won't be til tomorrow.

Pus In Boots
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Posted: 25th Jan 2008 20:47
Well ,it's now tomorrow... and a few weeks, so here's that screenshot. I've scrapped the basement level and have now begun working on an office level. It is a CTF-style map (thanks in advance to Lemur v2) with two symmetrical office blocks. Using class-based characters, you can attack and defend as you see fit. Look down on the cubicles with a SuperSniper! heal your friends as they storm the enemies base or many other crazy things. This is a medium-sized map with two bases and a lot of sneak attack opportunities and defending sniper perches.

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Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jan 2008 10:22
Nice, I like It, Make it a bit darker...And also Try and use GIMP, Looks like a PAINT game...Along with that I could lend you some retexture's?
Zdrok
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Location: Pittsburgh
Posted: 26th Jan 2008 17:06
Quote: "Looks like a PAINT game"

That's because it is supposed to look like an MS Paint game. Cartoony things look like this. Now if it was cell-shaded, then that'd be nice...

It still looks nice, PiB. 10/10.

Failure to Cooperate
Coming to a PC near you.
Aertic
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Location: United Kingdom
Posted: 26th Jan 2008 17:22
Yeah even better, Put the light from 25 to 24.
Pus In Boots
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Posted: 26th Jan 2008 18:17
I dunno, I kinda like it bright. I may try using very subtle lighting techniques, but that may not work out...

Silvester
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Location: Netherlands
Posted: 26th Jan 2008 20:50
Cartoon style games should be bright.

AaronG
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 26th Jan 2008 22:14 Edited at: 26th Jan 2008 22:18
Looks nice, but maybe you should outline everything in black, so it looks artificially cell shaded.

EDIT:

I edited your screenshot to look like what I'm talking about.


8800 640mb GTS, 4gb RAM, 500gb HD, Vista Home Premium, 3 Dual Panel Casing Fans

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Pus In Boots
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 26th Jan 2008 23:46
This is something I've wanted to do for a while, but without an outline shader, rounded objects will have no outline, so then some entities will have outline and others won't. Although the wall segments need an outline, which is something I've been meaning to do.

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