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Geek Culture / Looking for Beta Testers for my Game Development Engine (The Twilight Engine)

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Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 18th Dec 2007 04:15
Hello.

I am wondering if anyone here (Who is familiar with C++) is interested in beta testing my game development engine. It's mainly geared towards development of games, but further features include a Windows based GUI, Console support (For debugging and such), multiple 3D windows, and various other functionality not generally specific to games.

Programs created with it do not require Direct3D 9.0c or 10. You can optionally use the 3D command set. Direct3D 9.0c is the default renderer, and the only one required to be considered "1.0". However, OpenGL and Direct3D 10 are planned (OpenGL will likely come first). Though, as a note it might only be Direct3D for a while.

The GUI portion is controlled by WinGui. In fact, the new version of WinGui is being worked on as part of the Twilight Engine, and will be ported from there. You'll even be able to use callbacks! An advanced function in GUIs which allows you to specify a function to be called upon a specific event happening in the GUI, such as the window moving or getting resized, or the window getting closed, etc.

Here's a thread explaining its progress.

Note: This is NOT spam (Though I may have overdone it a bit with explaining what it is). I am simply asking if someone would be interested in it. The full version will likely cost between $20 and $50 USD. Beta testers will of course get it for free.

Note: I believe I used to have beta testers for the project, but they've long gone away. Also, whenever I work on the Twilight Engine's Gui, I'm also working on WinGUI. How's that for killing two birds with one stone, eh?

If you're interested, post in this thread saying so, or in the thread shown above. I'll email you back.

@Mods
If you deem this useless, feel free to lock. If you deem this competition to the DarkGDK, then a) It's not, and b) This board is for that, from my understanding. Richard Davey said this board was for "crap talk."


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 18th Dec 2007 04:22
Posted on your forums.


Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 18th Dec 2007 04:23
Sounds cool, but i have no clue what your talking about. laters

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 19th Dec 2007 03:10
@Beat E Gargoyle
How can I help you understand better what I'm speaking of?


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
n008
17
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 19th Dec 2007 03:15
I know some Cpp. I need something to do anyhow....

Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 19th Dec 2007 03:33
Been made a beta tester. (The both of ya (Keo C and n008))


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
n008
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 19th Dec 2007 03:37
Cool, I'll check it out tomorrow, g2g to bed, school starts in a few hours! :o

Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 19th Dec 2007 04:15
@Aaron i know what c++ is, my friend is fluent in it, but i think i know what the rest of the stuff is now lol. But i can't help i'm working on 3 separate game projects. Best of luck to ya though Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Darth Vader
19
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Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 19th Dec 2007 06:21
If I knew C++, I would. But unfortunately I don't!


Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 20th Dec 2007 00:39
@Beast E Gargoyle and Darth Vader
Okay, thanks.

@Beast E Gargoyle
It's a game development engine, but thanks anyhow.


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 20th Dec 2007 03:52
Just curious, what will your game engine be capable of? Like will it be centered for a fantasy, fps, racing, action/adventure or platformer game. Cause in 2008 i'll be looking for a good free game engine for my upcoming Fantasy game. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Keo C
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Location: Somewhere between here and there.
Posted: 20th Dec 2007 03:57 Edited at: 20th Dec 2007 03:58
Quote: "Like will it be centered for a fantasy, fps, racing, action/adventure or platformer game"

I believe it's not geared to any one.
Quote: "Cause in 2008 i'll be looking for a good free game engine for my upcoming Fantasy game."

This is going for 20-50 USD, unless you do some testing.


Corky
User Banned
Posted: 20th Dec 2007 04:02 Edited at: 20th Dec 2007 04:02
Quote: " This board is for that, from my understanding. Richard Davey said this board was for "crap talk."
"


Already calling your engine crap.... not a good start.

Just kidding
looks cool though, nice job

Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 20th Dec 2007 04:17
Yeah I will help aaron if this engine support's a fantasy/action game.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Keo C
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Location: Somewhere between here and there.
Posted: 20th Dec 2007 04:45
Quote: "Yeah I will help aaron if this engine support's a fantasy/action game."

It's not drag and drop, you can code any game.


Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 20th Dec 2007 06:56
@Corky
lol, thanks.

@Beast E Gargoyle
I myself am planning to make my game, The Twilight, with this (Hence the name "Twilight Engine"). Though it isn't intended for any particular game genre, I will be keeping as many code snippets as I can in the final release. All the beta testers (which agree to this of course) will have all the beta testing code they created in the final release as well. In addition, I'd like to code some small games. Examples of small games I'd like to create (by genre, 1 per genre): FPS, Adventure, RPG, and Racing. Though that may not be the case in the final event.

This is a C++ SDK (Software Development Kit), and would require the end-user to have knowledge of C++ to be able to use it.

@Keo C
Thanks for helping me out there.


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 20th Dec 2007 07:01
O.o i read your tread! I know some C++ and did a little DarkGDK! Maybe i can sign as a beta tester.. but there is something id like to tell you on yahoo first

Aaron Miller
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Joined: 25th Feb 2006
Playing: osu!
Posted: 20th Dec 2007 07:14
We've spoken. You're a beta tester now.

I'm not gonna give away many more positions, anyone else wanna be a beta tester?


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 20th Dec 2007 16:18
Well good luck with the engine, yeah i don't know c++. I only know html, vbscript, and dbp coding.

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
DB PROgrammer
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 22nd Dec 2007 09:49
How much c++ do we have to know because I can do some basic stuff in c++ but I have never gone into the 3D aspect of c++. Also, how much time do you think you would want us to put in as I don't have much free time but I do have some.

Aaron Miller
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Playing: osu!
Posted: 23rd Dec 2007 06:00
Enough to be able to find bugs and pin point them to a specific command or commands.

I don't expect anything until after January 8th, which is when the beta should be out.

There's no linked lists, OOP, or other forms of advanced C++ in use to the end-user, so you needn't know or understand that.


Cheers,

-naota

Madness never stops..... It takes a breather every once in a while, but then it grabs it's inhaler and chases you down the street with a cane.
Aex.Uni forums

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