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Geek Culture / Voxels?

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IanM
Retired Moderator
22
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 21st Dec 2007 18:51
Quote: "Um, what the difference in the end?"

The difference for terrains is that instead of sending thousands or millions of vertices to the graphics card for transformation and throwing all but a few away, you send only what you know will be rendered, saving all of that valuable GPU memory and processing power for other things such as the objects where it makes sense to use polys.

The later Novalogic games work in this way - in Landwarrior, terrain is generated using voxels, while buildings, objects and men are poly-models.

Quote: "Anyway, with DX9 ... and the vertex shaders will increase the polygon count"

I was under the impression that shaders for DX9 can't create polys, but with clever pixel shader tricks, can give the appearance of extra detail.

Now if you actually meant DX10 shaders, which I don't have access to, then you might be right. If that is the case, then something to think about is that it's only taken 7 years from the release of LandWarrior where you have the same potential for generating detailed terrain

Now I don't believe that voxels are the greatest thing ever, or can replace everything that can be done using polys, but I do wonder where we'd be today if more attention had been paid to voxel tech. Unfortunately, all the attention is on getting the next game out of the door as quickly as possible, so I guess we have to live with that.

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code
Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 21st Dec 2007 21:40
IanM:
ATI had some nice flash animations describing how this technology worked by sending a low polygon model to the graphics card and getting a high polygon result. This was so long ago (far before AMD bought them) that it must have been DX9. And even better, this doesn't only work with terrain but also models. How well it's used is a good question though.

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