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WWII Tommy
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 21st Dec 2007 13:25
hello all,

ive seen a few great games, well more than a few...on these forums made via FPSC. ive had it for nearly a year now, and have nearly all the model packs. however, i can never make a good game, cause every time i try to make an interesting level, with more than 5 entities, the framerate drops to an unplayable 10 and sometimes 5. ive tried to put a minimum of 40 entities in a level and 5 enemies and it still does this. also, it does not like wide open spaces for some reason. is this a problem that cannot be fixed or can something be done?

help greatly apreciated,

James

*Never was so much owed by so many to so few*- Winson churchil
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 21st Dec 2007 14:06
sorry m8, this is one of those game engine things, basically FPSC' game engine isn't very efficient, so this sort of frame-drop is very common........

there's nothing we can do about it except to stop using complex scripts, add more doors in to break it up and if your making wude-open spaces trying cutting bits off with invisible segments.

Good Luck.

-=CG OUT=-

Skulldigs
17
Years of Service
User Offline
Joined: 30th Jun 2007
Location: The Zombie Test Site
Posted: 21st Dec 2007 18:58
hey are you running on a good graphics card,cause im not.maybe you have to many programs that your cpu is devoting its energy to. try limiting the programs running in the backround or try getting rid of programs that you have no use for. or get a better graphics card.

(p.s) gooood luck

-__Matt out__-

plz dont be a punk and scourge me plz!!! heh heh heh tacos rule!
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 21st Dec 2007 21:01
would loading entities on the fly help, see umans script for that, plus having triggers for enemies.

also I found having any lighting on enemies made frames drop like mad (good job I changed the word mad from the hebrew word for the Greek Tartarus, I wouldnt want a mod pretending 'again' I was swearing on the forums), no dynamic lighting and you can have a whole bunch of them right in front of you, stick dynamic lighting on, so the models of the characters are lit and bamm it went down to nothing.

Basically my overview is , fpsc is a very very bad engine, just made really bad, probably the worst running engine, but what it can do is build games very very fast due to having the painting segments, its also great with the moving up a level and how it ghosts the other levels, keeps the spatial awareness down having that which is a blessing, and the fact that you have media packs, if it didnt have these 2 things it would be a pile of, * space here for words of your choosing*. But the speed of painting segments and the packs is a time saver, so if you are in a hurry, a game with problems is better than a game that isnt made, get a quick game out, do what you can and move on to something else, so its a time saver really, but not much else in my opinion

Butterfingers is doing a traps pack, so one can perhaps get rid of the entities problem by making a game filled with traps instead, then just having a couple of enemies in it now and again.

I think that once they have released dx10 at retail and ported code over from dx10, if it stll has problems then just offer out the source to see if anyone else can fix it, perhaps move onto a new product making a 2d version of fpsc, ie a 'click and play' 2d game engine should be there next direction, that would be a teriffic program to have it it worked well. Other 2d engines that are supposed to be click and play are not really, well yes and no, TGC are very good at making things very simple, Im sure they could make a simple interface for a product like that for non coders to use, that is as long as it worked.

Evil Things Most Foulhttp://www.avantivita.com/
Anthrax Beta
16
Years of Service
User Offline
Joined: 19th Mar 2008
Location: Philippines
Posted: 22nd Mar 2008 08:28
I got the same problem... thing is, It goes to 7-8 FRAMES PERS SECOND with 3 enemies, 2 guns, 8 ammo. and a REALLY small map.

But i got a good graphics card, so the frames are now 30-35, so u need a new graphics card.

hope this helped..

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