Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Trigger Zone help

Author
Message
General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 23rd Dec 2007 15:51
I never knew where to put this so i thought i would put it here, would it be possible to palce triggerzones in front of buildings, like say your outside in a city and you walk up to a building, would it be possible for that trigger tone to take you to another lvl inside that building? And then if you are done inside the building you walk up to the door again, to take you back to the original lvl, would this be possible?

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 23rd Dec 2007 15:58
There is a command, plrmoveto, which will instantly transport the player to any place in the level where you place a dynamic entity (sign, decal, crate, etc). Just use: plrmoveto=entity_name in the zone script.

You cannot move the player to another level without first completing the one you're in, but you can move him about in the current level.

Best.

General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 23rd Dec 2007 19:16
oh, ok, i might be able to set up winzones or sumtin, and the spawn back into the lvl, but you cannot go backwards

Login to post a reply

Server time is: 2024-11-24 01:47:55
Your offset time is: 2024-11-24 01:47:55