Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / does anyone remember this game ?

Author
Message
Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 24th Dec 2007 01:24
does anyone here remember or ever played solar jetman - hunt for the golden warship ?
http://www.gamefaqs.com/console/nes/image/587633.html
Does anyone know if a pc version exists (besides the emulator)

Pixelator
17
Years of Service
User Offline
Joined: 8th Jul 2007
Location: here
Posted: 24th Dec 2007 23:26
I have a NES!!!!

(sorry for that random comment)


Maryville Game Developers
Visit our website at http://www.freewebs.com/maryville-game-developers/index.htm
Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 25th Dec 2007 00:55
thats ok, I posted to get comments as I was thinking of possibly making a 3d version of the game (solar jetman 2)

Pixelator
17
Years of Service
User Offline
Joined: 8th Jul 2007
Location: here
Posted: 25th Dec 2007 03:33
sweet


Maryville Game Developers
Visit our website at http://www.freewebs.com/maryville-game-developers/index.htm
Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 25th Dec 2007 05:12
I take it you have or have tried the game before ?

Pixelator
17
Years of Service
User Offline
Joined: 8th Jul 2007
Location: here
Posted: 25th Dec 2007 19:43
never played it in my life :p , but it sounds fun!!!!


Maryville Game Developers
Visit our website at http://www.freewebs.com/maryville-game-developers/index.htm
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 27th Dec 2007 19:00
I played that I believe - its like 2-d Lunar Lander on Steroids - was fun.

(I almost could swear i played it on Commodore 64... but it can't be that old)

Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 29th Dec 2007 12:04 Edited at: 29th Dec 2007 12:14
actually its pretty old jason, it was released on NES way way back ! anyway the game is really cool in 2d , and I was pondering this game in 3d as a future project. just how old ? after reading your site I'll believe it was released around the pascal 5-6.0 erra if not before.

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 4th Jan 2008 20:39
I Think it would be awesome in 3d ... AND I think that it would allow any level of sophistication and still be great... meaning... simple colors, basic shapes - nothing fancy .. or a "TOON" looking approach, or a "toy" looking approach... or even full detail, maybe some real physics, and added story line complexity!

IT really is a neat title

Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 4th Jan 2008 22:55
Yes ! I was thinking along the same lines. with added features of actually being able to choose which planet you could go to {fuel canasters needed would depend not only on gravity of the current planet , but how far you travelled.

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 5th Jan 2008 00:07
Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 5th Jan 2008 05:34
oh btw jason, what size is the largest code to any project you've done ?

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 5th Jan 2008 06:27
excess of 70,000 lines of code - but that wasn't a game.

Mr Tank
22
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 5th Jan 2008 18:23
Not played it. Looks like Thrust.

I have played a lot of Gravity Force 2, which is a brilliant game. A bit like Thrust, but with two players, and deformable levels like in Worms only vertically scrolling instead of horizontal. Hoping to do a DBP version of something like this at some point.

Anyway this rotate/thrust with gravity type game can be a lot of fun. Best of luck making yours.

SUPER BADASS SPACESHIP X: WEBSITE
FORUM TOPIC
Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 6th Jan 2008 02:25
Quote: "excess of 70,000 lines of code"
@ jason
thats a lot of lines. my last project (hero battles ) is only 1/10 of that , but very compact. around 480kb

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 6th Jan 2008 03:57 Edited at: 6th Jan 2008 03:59
My 70,000 compiles to: 1,273,393 bytes (1,244k)

My Multi-Threaded WebServer - with Built In Web Page Template Processing, Global and Per User Security Based Caching, Hooks to Call PHP, PERL, and External CGI, and Ability to Compile into this core - Your own Web Application Modules Directly - (So they run faster and more secure then typical scripting languages)



Don't fret - Been Coding over 25 years though - I been doing this awhile

Actually - its writing this 3d stuff that I'm pretty much a noob!

[edit] I just reread your post - this definately isn't apples to apples comparison - you made a game with DarkBasic or Something Right? You did very well code/size ratio - I was using a different language - FreePascal.org - And its OOP so All My CORE routines are reused like crazy everywhere.

Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 6th Jan 2008 04:18
[edit]
Quote: " you made a game with DarkBasic or Something Right? "

ya , this is the third one I've done using dbc. I would like for you to try it
www.hotlinkfiles.com/files/806677_whkil/hbDEMO.zip

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 6th Jan 2008 08:06
GREAT JOB! I like it so far - I'm pretty beat going to bed but I might have to check that out some more tomorrow.

The music is driving me a little crazy... but - I think its great what I've seen so far... Very neat - got a little amused and mad at same time when I lost a lizard to the lava pit! And here I was thinking it was a glitch in the landscape! hahha Joke's on me! That'll teach me to not try that again!

Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 6th Jan 2008 15:50
Quote: "The music is driving me a little crazy"

on the quicksetup there is a sound on/off switch -
I forgot to include on the custom setup though -(next updated version will include one)

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 6th Jan 2008 17:34
In Iron Infantry - I'm going to get fancy with that if I can - but in the mean time I have code that does something you could implement in FAIRLY short order.

First, Don't loop the Music.

Second - Load up an array of different music. Have a Pointer to what song you're on... Playit - Now the loop

In your loop, at a regular timed interval... Check if song is playing. If not, increment music pointer, if past highest song, reset. Now Play the New Current Song... Repeat...

This will play a sequence of your musics over and over and its a little less repetitive.


For FANCY - I want to TRY to make Iron infantry Music Change with what's going on - but I'm not comitting to this. It's my understanding to do it right - and seamless - I may need a homebrew "Player" that can bring individual TRACKS up to Vlume while the Original ones are still going....

I like this feature. You could have some strings going... then when you near the "Hot Area" Drums just seem to automatically come in - on time - all syncronized like a movie soundtrack.... then as you go further to a BIG event - you bring in MORE stuff... like a cresendo - it builds... This kind of thing won't be easy with native DARKGDK stuff.... because just flipping tracks using play music or whatever on a trigger ...well... it will be very abrupt and noticeable.

Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 6th Jan 2008 18:53
actually I thought of making a few more music files for the game,or even allowing the user to play music files from their own HD..

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 6th Jan 2008 19:02 Edited at: 6th Jan 2008 19:09
your out of range ! go closer ! if your using special attacks make sure you have some left. IF your character is blue then it has taken cold damage and is unable to use special attacks

jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 6th Jan 2008 19:43
I was using Spector Minion/underling - and was like... almost kissing the other Spectre (Computer's ones)

Hmm...

I'll try it again.

I Have an idea. You know how camera goes Behind Each Moving Dude as the comptuer takes its turn... I wonder if a zoomed out sky view would be neat at all?

Bluestar4
19
Years of Service
User Offline
Joined: 19th Dec 2005
Location: USA
Posted: 6th Jan 2008 21:15
currently there are four viewpoints available : front, behind(default) , left & right. I'll do some testing for a top view and if it looks good will include it in the next update.
I have also noticed a small camera issue when attacking near the mountain and will attempt fix this as well.

Login to post a reply

Server time is: 2025-06-02 10:22:57
Your offset time is: 2025-06-02 10:22:57