the 60 fps option now makes it more playable (or i'm just getting a bit more familiar with the game). it (still) does get to that "unplayable" state, though. and, fairly quickly. i'd reconsider the logic you've installed with regard to how much faster it goes, and how soon. challenge = fun. weld me to a wall and tell me to dodge 1,000 knives all at once <> fun.
i'd also appreciate a tweak to the left/right movement to make it
slightly slower. i'm kinda sliding all over the place; over-shooting the column that i want to be in and having to back up a step or 2 a lot of the time. it makes the controls themselves more of a challenge than the block-matching. oh, also, those 2 blue colored blocks are pretty similar. not too much to differentiate the 2. it's pushing the line between an obstacle/challenge, and outright cruelty. heh. then again, my eyes ain't what they used to be. <shrugs>
edit: well, i went and changed one of the blue blocks to purple. don't know why i didn't think of doing it before... attached, if anyone has the same preference.
Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP