ok i posted a small video of it on youtube and here is my code. nothing fancy i am experimenting with terrain i originaly made it in 3d studio max. i am just trying to test it i will be taking it back into 3d studio max to round of the sharp edges a retexture it i have a program where you can paint on the model and i want to uses it to paint snow in the valley and rocks on the cliffs. but unfortuantly i can't get the scale right but here is the code.
sync on:
rem this is the original film size. so this will be the size it will load up on. to save time for youtube
set window on
set window size 640,480
rem the gun is just a placedholder
load object "gun1.x",3 : position object 3,100,100,1000
load object "test.x",4 : position object 4,0,-50,0
rem this is the basic camera controls
make camera 1
position camera 1,0,0,0
set camera range 1,1,30000
rem this is the man loop
do
set cursor 0,0
print "level test" : print screen fps()
print "Polygons" : print statistic(1)
`controls
if upkey() then move camera 1,100
if downkey() then move camera 1,-100
if leftkey() then turn camera left 1,5
if rightkey() then turn camera right 1,5
if shiftkey()
pitch camera up 1,2
endIf
if controlkey()
pitch camera down 1,2
endIf
sync
loop
and here is the vid. i have the poly count and the frames per second in the corner so you can see that it's not to bad.
http://youtube.com/watch?v=7bBI6mHUJBU
wind