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FPSC Classic Models and Media / A big spawn enemies problem

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Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 25th Dec 2007 21:11 Edited at: 26th Dec 2007 18:54
Youtube Video Here

Well, I think the video shows the problem, but I will add some info:

The red floor is where I’ve put the enemies and the other red one is the trigger zone.
The weapon they hold is supposed to be a blaster (a small sci-fi pistol).
Well, sorry if this has been posted before, but even if I am double posting, it will be a good reminder.
I just wanted to warn you guys, but I will be very happy to know how to solve this (if possible).

Off topic: Merry Christmas! Wish you lots of health and happiness!

All the best!

Ice Cube

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Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 26th Dec 2007 18:17
I've run a search, but still haven't found anything...

Have someone seen the video indeed?

When I made this thread I haven't thought a lot, but... this issue can ruin any FPSC game...

Any ideas how to fix it?

Locrian
18
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 26th Dec 2007 18:23
Lol...Those guns are huge...Though I have no solution, nor have ever seen that, simply making a comment. Thats the oddest thing.

Heh, what can ya say. Another FPSC glitch. Hope ya get it figured out.

Loc


Ice Cube
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: United Kingdom
Posted: 26th Dec 2007 19:00
I think the reason for the big weapon is some custom stuff (downloaded form theseforums) in the "gamecore\guns" folder, so if someone else have the same problem, a good idea will be to remove
those before building a game. That's very strange indeed...

What bothers me more is the blood - when you shoot the enemies before they have been spawned.

Anyway, if there's no solution for this, just make sure the player will not want to shoot the enemies before spawning

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