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FPSC Classic Models and Media / CG's CSG Cutout -first sample-

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CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 30th Dec 2007 20:22
Well, I've finally found a way to fulfill that ol' noobs cliche about "giving back to the community."

I brought the Segment Editor outta the deep depths of my hard-drive today and thought,"hey, why don't i try make some CSG-Cutouts, 'cos I can manage them!"

Well, I'm already starting work on the pack, guess i should put a WIP up soon,(Don't worry FredP, this one will have FPSC Screenies).Well, to cut to the chase, I decided to give away my practice CSG, nothing much, just a rectangular hole, It's in the Download and has an installer to make sure everything works fine.

Screenie:


-=EDIT=-

Don't Worry, the pack will be much better than this and also it will be free!

Thanks to X-games for his window-making tut, Nickydude for having it in his guide and Underside,(i think) for the FPSC Core Pack 1 segment used in screenie.

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bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 30th Dec 2007 21:10
It is pretty nice.

classic gamer
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 30th Dec 2007 22:59
coffee grunt you did a AWESOME job!! btw...thanks for the download. keep up the good work.


Cheers,
Tanya.
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 30th Dec 2007 23:00
what bobert is saying is right, this is pretty good! ps. what modelling software do you use?

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Ross tra damus
3D Media Maker
18
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 30th Dec 2007 23:34
Well done they/it looks fine.

Good work mate and cheers.
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 30th Dec 2007 23:38
Quote: "coffee grunt you did a AWESOME job!! btw...thanks for the download. keep up the good work."


Thanks Tanya.

@Pain

Milkshape3D, DBconverter then the FPSC Segment Edit kit......

Quote: "Good work mate and cheers. "


Thank you too, Ross.


-=EDIT=-

I estimate the pack i'm making to be ready around mid-January, I'll let you know more nearer the time.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Dec 2007 23:45
...many thanks for the offering, coffee grunt!


Own It, Or Get Owned...
CoffeeGrunt
17
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Location: England
Posted: 31st Dec 2007 13:43
Thanks Seth....

sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 5th Jan 2008 18:17
cool, try making them in lots of weird shapes, cause they look cool when that happens!

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 5th Jan 2008 20:16 Edited at: 5th Jan 2008 20:18
Perhaps watch the film,
escape from new york
for inspiration for your pack.

For some reason though these cutters always mess up on my custom segments that I have made, they give the same thing as one would get from errors in BSP maps and create massive wholes in the level, as in taking big chunks out of it beyond the cutter just messing it all up, no idea what it is, perhaps I messed up the segments in some way, I should imagine most users just use standard segments so they wont get the error.

here is the fps on the segment.



Evil Things Most Foulhttp://www.avantivitastudios.com/
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 5th Jan 2008 20:44
Ermm...

After checking through your .FPS i can't really see what's so different from the segments i tested this on...

I'm no expert though, but i just can't help you Fallen One, sorry.

fallen one
18
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Location: My imagination!
Posted: 6th Jan 2008 02:34
How much depth do your test segments have, the smallest of mine are 10 units, its wouldnt suprise me if standard ones are 8 units, perhaps segments beyond 8 units mess CSG up.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 6th Jan 2008 12:17
cool cant wait for the pack

(\__/)
(O.o )
(> < )Please join groves inc.....World domination
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 6th Jan 2008 13:43
Quote: "How much depth do your test segments have, the smallest of mine are 10 units, its wouldnt suprise me if standard ones are 8 units, perhaps segments beyond 8 units mess CSG up."


I doubt it, it's more likely to be just a mesh error with the custom segments.



CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 6th Jan 2008 14:54
Probably Vorconan, as i have tested it thoroughly with no faults.....

I'm unsure what the problem is but i think it might be the OvDir setting i put in, as that prevents it firing a hole through all segments,perhaps your custom ones mess this up Fallen One?

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