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Geek Culture / Robo comic

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Seppuku Arts
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Posted: 9th Feb 2008 13:42
lol at BizarGuy, why does that remind me of people on fictionpress and fanfiction?

Exit Pursued by man-bear-pig
MonoCoder
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Posted: 9th Feb 2008 14:11
heh, "trad-gety".

Give me an ounce of irony, good apothecary, to sweeten my imagination.
Pus In Boots
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Posted: 9th Feb 2008 20:40 Edited at: 9th Feb 2008 20:41
Here's a full-body Robo design. (In perspective) The legs were a pain, but I found something that I think works fairly well.

EDIT: Forgot the attach. CRAP!

Feigning interest since 2005!

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power mousey
User Banned
Posted: 9th Feb 2008 21:06
well, hey Pus

your Robo looks really good. Full of emotion and personality too.

I'm not much of an artist but I'm working on Alfredo
the cat. But here is a little sample of my doodles...doodling.









"_"
Pus In Boots
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Posted: 9th Feb 2008 21:49
Well... I can't say I'm in any position to critisise. I like doodles...

Here's a design for Bill the bartender. (As his personal hair stylist, I found this area particularly hard to get right.)

MORE COMMENTS PLZ!

Feigning interest since 2005!

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power mousey
User Banned
Posted: 9th Feb 2008 22:12
hey, its okay to criticise.
Whether you and others here like my drawings or not.
Or some of em suck or not.
Everybody has their opinions and personal tastes and styles.

by the way, Bill the Bartender looks creepy.
Reminds like across with a zombie and one of those evil puppets in the movie: Curse of the Puppet Master

http://www.cduniverse.com/productinfo.asp?pid=1191390

"_"
Pus In Boots
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Posted: 10th Feb 2008 11:30
Oh my...

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Pus In Boots
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Posted: 10th Feb 2008 16:27
Here's a nice big picture of Robo and Bill in both perspective and head-on shots. (The arms on the head-on designs were basically rush jobs. They'll be improved.)

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n008
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Posted: 10th Feb 2008 16:37
No offense, but why is robo just a box?

"I have faith, that I shall win the race, even though I have no legs, and am tied to a tree." ~Mark75
tha_rami
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Posted: 10th Feb 2008 16:42
Why would he need to be more? Jeez, man, one of my favorite strips was about a blob.


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Benjamin
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Posted: 10th Feb 2008 17:07
Quote: "Why would he need to be more?"

Well I think it needs to be more. At the moment it just looks like line art done in Microsoft Paint.

tha_rami
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Posted: 10th Feb 2008 17:51
Like Blob?


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Pus In Boots
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Posted: 10th Feb 2008 18:56
Like I've said, I'm no artist and Robo is one of the lesser examples of whatever drawing talent I've got. But the fundamental design behind Robo has always been like that, minus the shading and perspective. It's how I like him and I wouldn't change it for anything. Of course, I can always do some tweaking...

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Jeku
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Posted: 10th Feb 2008 20:26 Edited at: 10th Feb 2008 20:27
I only have one criticizm of the art, and that's their mouths. It just makes them look... simple.


Pus In Boots
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Posted: 10th Feb 2008 21:09
They were rush jobs as well.

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Bizar Guy
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Posted: 10th Feb 2008 21:21
...then why'd you post them???

I'm sorry, but if you want to impress us, please don't throw rush jobs our way. I'd love to see you do one that's not a rush job. Also, I'd like to see what kind of hand art you can do. Because if your hand art is better you could just ink that, and if you want, draw the characters in a number of positions and edit them on the computer.


BlockVerse-> Old School Beta Demo-> Dream-> Old School-> Guitar Platformer
Jeku
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Posted: 10th Feb 2008 21:50
Surely nobody's hand art can be as disturbing as mine?

(crap cell phone cam quality)



I draw grotesque faces on my board at work.


Pus In Boots
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Posted: 10th Feb 2008 22:03
Bizar Guy, I'll post some up tommorrow.

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Insert Name Here
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Posted: 10th Feb 2008 22:05


...Scawwy...


TB3ITBPOMITW
Benjamin
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Posted: 10th Feb 2008 22:55
Jeku, a very beautiful picture indeed.

power mousey
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Posted: 11th Feb 2008 07:36
@Pus,

hey I'm just joking. Billy the Bartender looks weird and creepy though.

@Jeku,

that drawing looks look really good but creepy.
And see what happens when you use and talk on the cell phone too much.

"_"
Pus In Boots
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Posted: 11th Feb 2008 16:39
Quote: "Bizar Guy, I'll post some up tommorrow.
"


Actually, I'm incredibly busy today. I'll get round to it at some point.

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Pus In Boots
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Posted: 4th May 2008 17:13 Edited at: 4th May 2008 21:05
Just thought I'd let you know that Robo is still in business. I haven't worked on it for a while, but it's back in full swing. I'm working on some designs for the quirky characters that you can expect to see in Robo comics.

The Evil Priest

How does an evil priest get by in a society that looks at religion and pure evil with increasing scepticism? By taking over the Vatican. Whether he's abusing his power by condemning random people to hell or converting protestants to Satanism, the Evil Priest is always at the peak of deluded grandieur and unremitting malevolence. After all, he IS a priest.

The Happy Russian

A more jovial fellow, the happy Russian is a man that loves to smile. Whether he is consuming dangerous amounts of vodka or beating his wife, he always does so with an oversized smile. Since being kicked out of Russia for happily grave robbing Tsar Nicholas II's grave, the happy Russian resides in the US, where he has taken a peculiar interest in the Beer Place and unguarded women.

Bizar Guy
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Posted: 4th May 2008 17:41
I like the happy Russian. The priest... makes me want to read this a lot less. He might be funny, but... no. Converting people to Nazi's doesn't strike me as funny.

Pus In Boots
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Posted: 4th May 2008 18:39
OK, maybe I was wrong in saying that. Come to think of it, he doesn't go round converting people to Nazism, but he does enjoy exersising control over people's lives. I do need to be careful with this character, but I see no problem with making him a Nazi because it just enforces how evil he is.

bitJericho
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Posted: 4th May 2008 20:18
Yes, and at the same time, whether you realize it or not, you're symbolizing religion as having Nazi ideals. You're going to offend a lot of people.

Quote: "A more jovial fellow, the happy Russian is a man that loves to smile. Whether he is consuming dangerous amounts of vodka or beating his wife, he always does so with an oversized smile. Since being kicked out of Russia for happily grave robbing Tsar Nicholas II's grave, the happy Russian resides in the US, where he has taken a peculiar interest in the Beer Place and unguarded women."


Just... wow. You need to tone down the racism just a little bit.

I mean, I'm cool with throwing in a little bit of racial comedy, but I think this might be a little over the line.


Hurray for teh logd!
Pus In Boots
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Posted: 4th May 2008 21:01
I was afraid this might happen. Someone would assume I'm generalising Russians in that character, but I'm not. This specific person who is identified in Robo as being Russian has his own personality that doesn't reflect on Russia whatsoever. He is an individual with his own agenda. He likes violence, alchohol,etc. He could just as easily be British, French, Latvian or Dutch, but it doesn't matter because all his nationality determines is his attire and accent. Nothing more.

As for the Nazi-Priest, I may as well change his character a little. Instead of being a Nazi, he will simply be the Evil Priest.

Jeku
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Posted: 4th May 2008 21:05
So far all of your characters look the same but with a different hat or something. If you're going for "dark humour" then that should be fine, just expect to get this locked if somebody complains. This isn't the right forum for showing off your Nazi cartoon skills.

Also, in another thread you eluded to this forum having no "proper" game designers. Perhaps you should look at your own talent before trashing other people's?


BiggAdd
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Posted: 4th May 2008 21:41
I have to agree with Jeku, and pretty much everybody here.

I honestly think you should spend more time on the art.
After all a comic is really an art form, People aren't going to take your work seriously if all you can be bothered to do is draw a few circles on another circle.

Yes its hard to find that drawing style which is pleasing on the eye and quick to draw, but it all takes work. The more time you spend on your drawing and the less time you spend on drawing circles, the quicker you improve yourself.

Pus In Boots
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Posted: 4th May 2008 22:16
Point taken.

Quote: "Also, in another thread you eluded to this forum having no "proper" game designers. Perhaps you should look at your own talent before trashing other people's?"

I didn't mean that in a slanderous way. It's just that he was on about studying game design and everything. More to the point, I thought he was referring specifically to FPS Creator, a program made for people who may not have the technical know-how to do programming. I'm well aware there are plenty of avid game designers using DBPro, but FPSC is aimed at the general public. Honestly, put away the pitchforks.

Pus In Boots
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Posted: 5th May 2008 18:27
Hobo the hobo

Since losing millions in online poker, Hobo spends his time on the streets, picking banana skins from bins and giving life-changing advice for spare change. If he's not boozing it up, he's enlightening people with his endless wisdom and whimsy. That is, if they can handle the stench.

bitJericho
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Posted: 5th May 2008 18:30 Edited at: 5th May 2008 18:30
Don't worry about the art skills, they take second to your writing ability. Just take a look at the only two webcomics I read religiously

http://www.xkcd.com/ and http://www.qwantz.com


Hurray for teh logd!
Bizar Guy
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Posted: 5th May 2008 18:55
Actually, xkcd is pretty well drawn (even if he does stick figures, the composition and box layout is awesome), and he's actually a very good artist, if you look at the ones he puts time into with drawing.

Not important though, at DOES come second if you're good enough at writing. That doesn't mean art can't come first though, you just have to be really good at it.

bitJericho
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Posted: 5th May 2008 19:02
true, but like games, the art comes second to the story. Of course, when you got both, you got clear sailing.


Hurray for teh logd!
Pus In Boots
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Posted: 5th May 2008 20:23
Uh... yeah. What he said.

Bizar Guy
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Posted: 7th May 2008 03:14
I'd argue that a good story in an awful looking game or comic would suck. Good doesnt mean realistic or such, but you have to know what is what, viewpoints, panels, and pacing are really much more important in a comic than the story or the art, as neither maters if you've screwed those up. In anything visual, if it doesn't fill in what you imagine in some way, it doesn't work.

That said, you'd almost have to try to have no compositional sense, though I'm pointing out it is FAR more important than people make it out to be. So really as long as you're satisfied with the way something looks in a comic, it's probably passable.

If you know what you're looking for even, you'll notice that old games have very well thought out visuals most of the time.

Pus In Boots
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Posted: 7th May 2008 18:55
Yeh, there's no debating that the visuals are important. But I'm doing the best I can in terms of my skill and the relative software. (Macromedia Fireworks- not the best drawing program.) I may start using Illustrator, but I doubt I'll make great use of the feature set. The panelling has always been simple for Robo. Two squares across, three down. It's never been about that presentation. It's the quality of the writing, humour and pacing that I've focused on in the past. Besides. with a 15+ page comic, special panelling will inevitably get in the way. As for the story, Robo has always had an element of simplicity to the stories. I could write a whole issue on the premise of "Robo gets a job." Lately, I have been making the stories more interesting and a little more complex. One of my favourites is when Robo goes into the ring with God because he's been smighting Robo repeatedly. Robo tried to sue him, but instead arranged a fight in the ring, hiring Smeagle the personal trainer to beef him up for the match. These stories are important, but a lot of it is made up along the way. I'll formulate events and jokes as I write it, but I always set a guideline for what the key story should be. So the key story in this case would be "Robo gets mad at God- tries to sue God- Fails and arranges to fight God- Gets training- Fights God." Individual events such as Robo climbing an active volcano, being hit by a tidal wave in a local swimming pool, or Robo and God having a heated arguement in the court room are thought up along the way.

Sorry to rant there. Most of that has no relevance to the topic at hand.

Pus In Boots
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Posted: 10th May 2008 21:29
Hmm, I just remembered why I stopped working on Robo. The drawing. The way Robo comics look isn't as easy to translate to an online comic as I thought. Atleast not with the software I'm using. The bodies are the things I have most difficulty with. That and consistency. I don't want every shot of Robo to be recylcing the same image, but changing it without messing it up is proving difficult. I do not want to simply give up on Robo, so I'm gonna try and work out a solution to this problem. However, if I do stop Robo, I might take up my Spudmen idea. (See my avatar- that's a spudman.) The art style is a lot better, looks brighter, the characters are more unique (atleast physically) and the bodies are much easier to draw and modify. Not to mention more variation in the facial expression. From a writing point of view, Robo has a lot of strength, whereas Spudmen needs some fleshing out. Again, I'm gonna try to rescue Robo, but if it doesn't work out, you'll be hearing from me soon.

Pus In Boots
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Posted: 25th May 2008 16:13
Actually, my hand drawing has improved AND we have Illustrator, which I believe has live trace. (or something.) In other words, I could just continue drawing them by hand! It's so simple, it's almost criminal. But I do need to work on arms and legs. Robo is saved. (Of course, no-one cares because I still haven't released an issue yet.)

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