Hey,
I'm trying to get some basic FPSC levels into DBP, just as a test to make DBP level design less painless for me. I've read the tutorial, and loaded the universe.dbo file and all the textures from the texturebank alright, and applied the textures to the universe.dbo model, as shown in my code below:
load object "levelbank\quarters\universe.dbo",10
load image "texturebank\scifi\scenery\furniture\beda\bed_A_d2.dds",10
load image "texturebank\scifi\scenery\furniture\bedc\bed_C_d2.dds",11
load image "texturebank\scifi\scenery\furniture\chairc\chair_C_d2.dds",12
load image "texturebank\scifi\scenery\furniture\corpsea\corpse_A_d2.dds",13
load image "texturebank\scifi\scenery\furniture\cratea\crate_A_d2.dds",14
load image "texturebank\scifi\scenery\furniture\equipmentc\equipment_C_d2.dds",15
load image "texturebank\scifi\scenery\furniture\light_object_a\light_object_a_D2.dds",16
load image "texturebank\scifi\scenery\furniture\light_object_c\light_object_c_D2.dds",17
load image "texturebank\scifi\scenery\furniture\tablea\table_A_d2.dds",18
load image "texturebank\scifi\scenery\furniture\terminald\terminal_D_d2.dds",19
load image "texturebank\scifi\scenery\lights\light3\light3_B_D2.dds",20
load image "texturebank\scifi\scenery\lights\light4\light4_B_D2.dds",21
load image "texturebank\scifi\scenery\lights\light5\light5_B_D2.dds",22
load image "texturebank\scifi\scenery\signs\sign3\sign3_D2.dds",23
load image "texturebank\scifi\scenery\special\crane\crane_d2.dds",24
load image "texturebank\scifi\scenery\switches\switch3\switch3_OFF_D2.dds",25
load image "texturebank\scifi\scenery\switches\switch3\switch3_ON_D2.dds",26
load image "texturebank\user\scifi_segement_room_3Flr.dds",27
FOR tex_level = 10 TO 27
TEXTURE OBJECT 10,tex_level
NEXT tex_level
Problem is, instead of texturing each entity with its own texture, everything is just textured in one texture, and that texture is #27, the last one loaded and applied. Why is that? If anything, wouldn't it be the 1st one applied, unless the textures are overlapping each other. (All my entities are static by the way.)
Anyway, any help with getting each invididual wall, ceiling, floor and entity to have its own texture would be greatly appreciated.