Hi all
Well, as the title says, I am going to run a game idea by you guys, and I want to see if I should try and make that, or if it would be too hard for starting out.
Bear in mind, I am taking a course in school next semester for DarkBasic, so this will not be my first project, My "starter game" is reffering to after I think I have a good standing on how the code works, and maybe start it during the summer after I have done the school stuff.
Now onto the background for the game. We were learning about the Neolithic revolution in world studies, and we played a game. I want to make that game.
You represent a family that has just settled down from nomadicy. You have one sheep, but use it for its meat, you do not know yet how too make woolen clothing. Someone has brought you one piece of woolen clothing, and you find it better than your animal skins you are using, so you set up a trade agreement, some wheat for woolen clothing made from your sheep. you have a digging stick, for farming wheat. You use the wheat you farm and cook it and such then make it into a gruel, then into bread. Now, every year you make enough wheat, 20 units to comfortably feed your family. You just had a good harvest, so you have an extra ten units of wheat. Now, the game begins so to say. You have a goal, to have a mud brick house (20 wheat, to pay someone) 20 wheat surplus and 10 woolen garments (another 20 I believe, each woolen garment being 2 wheat.) You can purchase hoes, and sickles, and later canals with units of wheat, and they make you able to make more wheat per year. Later, a drought comes, so you need 30 units of wheat instead of 20.
Pretty much stiff like this, starting out you finish the game after the house, woolen garments, and extra wheat is obtained, but after that I want to add more things, like interacting with other families and such, more environmental things, other factors and stuff to make it better. Then have more goals and all that good stuff. Maybe like before you play you pick the level of difficuty you want and you get a set of goals for each.
That's it, a simulation sort of game. I also know a bit of fundamental coding for the DM langauge (Used by BYOND, at byond.com the code looks kind of similar to this as I have seen) So as I said, and will reiterate. I don't plan on rushing into this right away, I will learn the code first, I am just asking for my first independant project, would this be a good idea. Thanks for your feedback
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