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DarkBASIC Discussion / D'ya think this would be a good idea for a starter game?

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Enigma
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Posted: 3rd Jan 2008 18:44
Hi all

Well, as the title says, I am going to run a game idea by you guys, and I want to see if I should try and make that, or if it would be too hard for starting out.

Bear in mind, I am taking a course in school next semester for DarkBasic, so this will not be my first project, My "starter game" is reffering to after I think I have a good standing on how the code works, and maybe start it during the summer after I have done the school stuff.

Now onto the background for the game. We were learning about the Neolithic revolution in world studies, and we played a game. I want to make that game.

You represent a family that has just settled down from nomadicy. You have one sheep, but use it for its meat, you do not know yet how too make woolen clothing. Someone has brought you one piece of woolen clothing, and you find it better than your animal skins you are using, so you set up a trade agreement, some wheat for woolen clothing made from your sheep. you have a digging stick, for farming wheat. You use the wheat you farm and cook it and such then make it into a gruel, then into bread. Now, every year you make enough wheat, 20 units to comfortably feed your family. You just had a good harvest, so you have an extra ten units of wheat. Now, the game begins so to say. You have a goal, to have a mud brick house (20 wheat, to pay someone) 20 wheat surplus and 10 woolen garments (another 20 I believe, each woolen garment being 2 wheat.) You can purchase hoes, and sickles, and later canals with units of wheat, and they make you able to make more wheat per year. Later, a drought comes, so you need 30 units of wheat instead of 20.

Pretty much stiff like this, starting out you finish the game after the house, woolen garments, and extra wheat is obtained, but after that I want to add more things, like interacting with other families and such, more environmental things, other factors and stuff to make it better. Then have more goals and all that good stuff. Maybe like before you play you pick the level of difficuty you want and you get a set of goals for each.

That's it, a simulation sort of game. I also know a bit of fundamental coding for the DM langauge (Used by BYOND, at byond.com the code looks kind of similar to this as I have seen) So as I said, and will reiterate. I don't plan on rushing into this right away, I will learn the code first, I am just asking for my first independant project, would this be a good idea. Thanks for your feedback

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
tha_rami
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Posted: 3rd Jan 2008 19:06
Well, you know what it is: You sound more than capable of doing this. You've got it laid out nicely, you seem to have thought it over, you don't seem to have set extreme goals and your media requirements aren't going to absurdly high. In other words: I think you can do it, but you're the only one who knows for sure.


A mod has been erased by your signature because it was larger than 600x120
Libervurto
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Posted: 3rd Jan 2008 23:36
The theme of the game is great, however I have to warn you about "turning this into that and then adding this to make the other", that can get very complicated and might be better to add into the game at a later stage once you have the basic game completed.

I like the idea of the neanderthals learning new skills.
I've done a bit of research about neanderthals recently so I may be able to help.
A lot of man's early discoveries would have been made by chance; maybe they learnt that bones could be broken open by rocks (to eat the high-protein bone marrow) because one person happened to see a rock fall onto a pile of bones and break them.
They would have learnt that sharper rocks can cut through flesh (maybe they cut themselves), and my theory is that man discovered how to make fire while sharpening a rock, a spark may have set fire to nearby wood.
So these could be random events that happen in the game.
The fastest way to learn is by example: just by seeing something happen you can usually replicate it in some way.
I think having a feature like that in the game would be brilliant, by witnessing events the people would learn new skills and the youngsters would learn by watching the elders.

Pixelator
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Posted: 3rd Jan 2008 23:41
sounds fairly complicated, but after a db class, you might. As rami said, only you know for sure at this point. One thing i would suggest is using a for of cellular autonomy to simulate it but you might learn how to do it in your class. If not, then you should know enough commands after your class that i will be able to teach you.

So the overall answer is YES.

Libervurto
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Posted: 3rd Jan 2008 23:56
Quote: "sounds fairly complicated, but after a db class, you might. As rami said, only you know for sure at this point. One thing i would suggest is using a for of cellular autonomy to simulate it but you might learn how to do it in your class. If not, then you should know enough commands after your class that i will be able to teach you."

Your cellular programs are going well then are they Pixel?

Pixelator
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Posted: 4th Jan 2008 01:53
Quote: "Your cellular programs are going well then are they Pixel?"


ok, im having problems with the rules, but ok.

jason p sage
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Posted: 4th Jan 2008 20:28
@Obese87 -
Quote: "and my theory is that man discovered how to make fire while sharpening a rock, a spark may have set fire to nearby wood."


Have you EVER tried to start a fire with rocks or sticks? This had me laughing... unless you were bathing in gasoline or a pile of blackpowder or sulphur... the chance of a spark setting anything on fire is VERY remote....

But I like the game idea - and I like the idea of neranderthals learning - and I like how you recommended/suggested... that "Per Chance" things can happen in the game to give ya new skills... which could be .. perhaps mean your "whole" village.

That is interesting game play.

Pixelator
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Posted: 4th Jan 2008 22:17
Quote: "Neanderthals"


ooooh, boy. this is going to be a looooonnnnggg one. Ill try to make it simple.

1. The Neanderthals (homo neanderthales) never made it into nomadicy, they went extinct.
2. The neolithic pereod was after the many branches of homo genus was down to just homo sapiens, and also the beginning of nomadicy.
3. Neanderthals went extinct many thousands of years before the neolithic, for they were replaced with there homo habilis, who first had to evelove to homo sapiens sapiens, who then evolved into homo sapiens. then another thousand years (about) for the homo sapiens to finally start settling down as nomads marking the neolithic period starting. The first place for this to happen was Katal Huyuk in Turkey, which was very far away from where the Neanderthals were.


So there is your lessen in ancient history for today

Enigma
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Posted: 5th Jan 2008 19:05
Allright.. Well, I am not one for semantics, so I will go with that they are neabderthalls :p But yeah, I get what you mean. thanks everyone for the feedback, this makes me want to do it more I will take that chance thing into great consideration, that sounds like a great idea. I have a few notebook pages on notes for the game and stuff i want to do with it, I will add the chancey stuff soon Thanks again for the feedback, when I start my class I'll tell ya how it's goin

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
Osiris
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Posted: 6th Jan 2008 00:06
That hurts my eyes...

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
jason p sage
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Posted: 6th Jan 2008 00:16 Edited at: 8th Jan 2008 23:53
[edit]Unnecessary "Spam" animation removed as courtesy...sorry[/edit]

Gosub
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Posted: 6th Jan 2008 15:05
Quote: "other factors and stuff to make it better."


Make them learn how to fly.
jason p sage
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Posted: 6th Jan 2008 18:50
Pixelator - you grew it to far to the right Man!

jason p sage
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Posted: 6th Jan 2008 20:59
Your animated post... need a few line breaks... the web page is a mile wide now

Gosub
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Posted: 7th Jan 2008 10:07
You're telling me you don't find the idea of cave people diving off cliffs in the hope that they might actually be able to fly amusing? and the best part about it is they wouldn't know it was a bad idea.
Libervurto
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Posted: 7th Jan 2008 14:10
Quote: "You're telling me you don't find the idea of cave people diving off cliffs in the hope that they might actually be able to fly amusing? and the best part about it is they wouldn't know it was a bad idea."

After the first guy tried it they would

Enigma
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Posted: 8th Jan 2008 18:33
@ Pixelator.... Please, try and be relevant to the topic, and if you think it is a bad idea; State why it would be a bad idea and have some conclusive reasoning for it. Also, if your going to spam, put some line breaks in it please.

@ jason p sage... Same thing.

@ Gosub and person who suggested flying. That almost sounds amusing, I may do that for fun. (It would just kill one of your people and happen like only once, I think it would be pretty funny )

And woot for me, I have less than three school weeks until I start the game dev class I can't wait.

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
jason p sage
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Posted: 8th Jan 2008 23:58
Enigma - I removed the Spam "Animation" I did. Didn't mean you tick you off at all.

As for the Game - this sounds like "Sim City" or "RailRoad Tycoon" and a myriad other "simulation" games and in short I think the Genre is one MANY people enjoy. Additionally I think Setting it back to Cave Man Times" or some such thing is really Cool.

Additionally - one doesn't need to necessarily stick to humans here... could be other planets... other races, shoot, weird creatures not even close to humanoid for that matter....

This is one of those "Play God" sim's sort of...(At least Chief Of Village) and you could make your own series if version one does well.... Call them Era's versus Versions!

Enigma
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Posted: 9th Jan 2008 18:42
@ Jason p sage: Yours was allright, it's those smileys that stretch for a mile long that is the main problem. I just hate it when I have to scroll 2 minutes to go through one line of a post someone made, it is aggrivating. That sounds cool I want to keep going on this, even when I start the project I really want to do (an online rpg, not huge, for about 50-80 people on at once.) Yeah, for right now (this is when I start it and such of course) it is going to be where you are just one family, but I may make it later where you can start a small village, and begin to interact with other little colonies and such. Thanks for the support and everythin guys

Woot, 12 days or so till I can start the class =D

(off-topic) Does anyone here read books? I would assume so lol, being as your in a video game creator's forum Well, I like to read mystery, suspense, science fiction, and fantasy. Right now I am in a Koontz streak XD (Dean Koontz, really good author) I just got done reading the Bad Place, awesome, awesome book. I am starting to read The Vision. I was reading the second book in the frankenstein books he has (not like normal frankenstein books mind you) but I left it at a friend's house and can't find it now

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
NeX the Fairly Fast Ferret
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Posted: 9th Jan 2008 23:18
My poor AMD hits 80% whenever either of those smiley banks hit the screen.


Since the other one was scaring you guys so much...
TDK
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Posted: 10th Jan 2008 14:51
Mods on other boards have been clamping down on irrelevant posts in threads and until recently, I didn't think it was necessary on this board.

However, I've just had to delete a handful of Pixelator's posts for being plain stupid.

For now, that's all I've done, but any further pointless posts in otherwise useful threads will result in the posts being deleted and the culprit put back on post approval for a while...

TDK_Man

Bluestar4
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Posted: 18th Jan 2008 13:38
@ Enigma
sticking to the topic I refer you to this post :
http://forum.thegamecreators.com/?m=forum_view&t=121648&b=10

Enigma
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Posted: 18th Jan 2008 18:44
Quote: "@ Enigma
sticking to the topic I refer you to this post :
http://forum.thegamecreators.com/?m=forum_view&t=121648&b=10"


Ummmm..... What was the relevance in that? Not only am I active in the thread, I was the second poster, and gave advice for his question..... so... Okay

On-topic agane (I know it is again, I just like to spell words how I say them sometimes ) I am going to be in the game development class like next monday!!!!! (not this upcoming one, the one after that)

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
Bluestar4
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Posted: 19th Jan 2008 02:42
Quote: "Ummmm..... What was the relevance in that? "

perhaps this:
Quote: "Mods on other boards have been clamping down on irrelevant posts in threads "

It is very relevent as both topics are so closely related , you could have actually posted your question on that thread and I dont think anyone would have minded.

Enigma
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Posted: 23rd Jan 2008 18:42 Edited at: 23rd Jan 2008 18:44
Quote: "you could have actually posted your question on that thread and I dont think anyone would have minded."


One: This thread was made.... Oh, about three to four weeks before Zorek's was?
Two: Albeit these two threads are closely related, there was not irrelevent posts here. Or there, well made by some, but not the initial thread starter. Also, my thread is asking if the game idea I have would be too much coding for me after I learn some of it in my class, and if it would be a good starter in general. Zorek was asking for tips and suggestions on his game idea, not if it was a good game to start off on.

Thus, debunking your malapropos comment.

~Edit~~~ I start my video game development class in five days!!!!!! (including weekend)

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~

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