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FPSC Classic Work In Progress / Project Konsole Developement

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Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 4th Jan 2008 09:10 Edited at: 19th Jul 2009 17:13
Project:
PROJECT (subject to change)

Not posted here:
GAME DESIGN DOCUMENT
STORY INFORMATION

Game Setting:
A MIX
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 4th Jan 2008 09:54
nice screens and unique premise. It's good to see something different .

Snipesoul
17
Years of Service
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 4th Jan 2008 09:59
Wow, that's a very unique game! Love the style you got there.

Snipe to Success
Mr Kohlenstoff
18
Years of Service
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Joined: 7th Jun 2006
Location: Germany
Posted: 4th Jan 2008 12:49
The lightmapping really fits into this scene. All in all the game sounds very interesting, but I wonder how you will realize this chinese magic-aspect? Or do you just mean "magical beings" instead of.. spells and so on?

Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 4th Jan 2008 15:32 Edited at: 12th Jan 2008 06:51
@Disturbing 13 & Snipesoul - Thanks guys.

@Mr Kohlenstoff - Thanks also for your comment.
And yes 'magical beings' could be a way of describing it. Nothing like RPG spells or casting spells on enemys.
I noticed your a DBpro user, good luck with your Danger Ground game.


Added an extra screen.



"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 4th Jan 2008 23:42 Edited at: 12th Jan 2008 06:50
Edit


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
chees hed
17
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Joined: 21st Oct 2007
Location: where you least exspect ( in my house )
Posted: 4th Jan 2008 23:50
looks good but all they"re in a weird position

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Jan 2008 23:52
Looks good deca!

I agree with chees hed, they all look like frankenstein.

Besides that, lookin' forward to playing it.

Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 5th Jan 2008 00:41
Yeah, looks really good!
One of the best screens I've seen here!
Hope to see it finished!

Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 5th Jan 2008 02:42 Edited at: 12th Jan 2008 06:54
@chees hed - Thanks, yeah you may have missed the comment 'people markers', they are non-animated chars, used to test the feel of the setting.
There were going to be all red, yet i got carried away.


@Inspire - Hey, yeah thanks inspire. I'll fix that when I have time.


@Ice Cube - Thanks man. I'll make sure it gets finished sooner or later.
I like your models also, keep up the great work.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 5th Jan 2008 11:52 Edited at: 12th Jan 2008 07:03
Today ive been testing some more, and thought I would see what limits I could push. Below is nothing special, no lights, no nothing really. Even though the China Town level will be found often in the game. It will not be like whats pictured here.




"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 6th Jan 2008 16:16 Edited at: 14th Jan 2008 15:05
EDIT
bobert
17
Years of Service
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 6th Jan 2008 18:59
wow shes umm... she has umm... wow...

in the immortal words of cheeshead you are a forum ruiner guy!
Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 6th Jan 2008 21:06
@deca, You're a great artist! Nice drawing. The screenshots look pretty good as well.

[url=http://gunn3rgames.zxq.net]
[/url]
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
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Joined: 20th Aug 2007
Location:
Posted: 7th Jan 2008 01:07 Edited at: 12th Jan 2008 06:57
Thanks bobert. hehe.

@gunn3r, Thanks also. I'll see what I can gather and upload some more soon.
Im planning on working on the 3d version of her. So I'll let you guys know how it turns out.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 7th Jan 2008 02:03
Personally, (let's remain mature here guys, hehe) I think her chest is a little too large, especially for such an active woman (ninja wise, I mean.) Haha, plus I think she'll be easier to animate that way.

But aside from that, I would also suggest you darken the ambience a little, other than that this game's level design is among the best I've seen as far as FPSC goes.

Looks great 9/10

-AaroonnG

Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 7th Jan 2008 02:35
Quote: " this game's level design is among the best I've seen as far as FPSC goes. "

This is true. Not many people can successfully pull off an outdoor area. Great job. The colored version of the sketch looks really good as well. Keep up the good work.

[url=http://gunn3rgames.zxq.net]
[/url]
chees hed
17
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Joined: 21st Oct 2007
Location: where you least exspect ( in my house )
Posted: 7th Jan 2008 02:35
Quote: "let's remain mature here guys"

i agree but that will never happen.

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Ice Cube
17
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 7th Jan 2008 12:02
Quote: "@Ice Cube - Thanks man. I'll make sure it gets finished sooner or later.
I like your models also, keep up the great work."


Thanks too!

The ninja is not so scary, but looks great!

Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 7th Jan 2008 16:16 Edited at: 12th Jan 2008 07:18
@AaronG - Hey Aaron, haha yeah it is... Thanks for your tips and opinion on the look. Appreciate it.

@gunn3r - thanks gunn3r, glad to hear you liked the color sketch also. And I'll give it a shot.

@chees hed - haha.

@Ice Cube - Thanks for that suggestion, I didnt think about the evil part too much. Unless shes a love interest for the main player..nah joking.. Really good point though I'll work on that for the unknown that is hidden within the game. And thanks for the comment anyway, more to come.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 12th Jan 2008 07:22 Edited at: 14th Jan 2008 15:04
UPDATE:
ProjectK developement is no longer going to be updated here, for now.
The project is in its alpha stages, and developement will now be carried out by the BlazorX team.

Thanks for the comments and support that members here have posted and emails. I wish all x9 developers all the best.

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