Quote: "@anja
If you're using panda to export to X make sure "use full pathname" is unchecked - under the textures &.fx files tab.
@American infantry
I doubt I'll change any animations, that little mistake was down to a programmer not knowing how a shotgun works ... if I fixed it the sound would be out of sync."
I would gladly make a new reloading sound with for it.
Quote: "The scope was a last minute crunch time thing. I couldn't find any reference for a military mas36 scope so I slapped on a german Mauser scope I think - or maybe it was russian(?)
The weapon wasn't around in the war for long becuase of the occupation and being a carbine scopes would be of limited value possibly.
Use the HUD_noscope.x version, thats how I intended it to be"
You should make the player reload a single bullet at a time like real WWII snipers had to do. But first make sure he gun goes out of sight so you can explain how come you reloaded 5 bullets after firing one shot
Some guns I would love to see done are some sci-fi! The flechette rifle, auto-slug and blaster especially. I have enough modern guns to annihilate the US army right now. Some more WWII guns would be great too. Are you planning to do them all? If you want I could maybe help with the weapon sounds to make them sound more... deadly. And make new reloading sounds for those that needed it. I would be careful not to break any copyrights or anything.
*Slayer_2
Oh a final thought, you should make a master thread for these weapons if you plan to do more. Nice work man you're like my hero
P.P.S. Sticky it to if possible please
[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.