Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
MechaShadow
21
Years of Service
User Offline
Joined: 25th Oct 2002
Location:
Posted: 25th Oct 2002 20:07
Is is possible to make an mmorpg with dark basic?

Are there any web sites that can help me to learn how to make an RPG.
The Darthster
21
Years of Service
User Offline
Joined: 25th Sep 2002
Location: United Kingdom
Posted: 25th Oct 2002 22:20
Yes.

Yes (probably).
The Darthster
21
Years of Service
User Offline
Joined: 25th Sep 2002
Location: United Kingdom
Posted: 25th Oct 2002 22:25
Sorry, pressed 'post reply' before I meant to :$. Anyway...

I'm sure a mmorpg is possible if you put your mind to it, and have a very good plan of what it will be about, how it will play etc.

www.gamedev.net is a good resource for finding out about the theory of game development, and some of the implementation although that will mostly be in C++. The game design articles are very useful I find. I can't think of any others offhand, I'm sure there are some. As for the coding part, ask around here for help with specific aspects.
MechaShadow
21
Years of Service
User Offline
Joined: 25th Oct 2002
Location:
Posted: 25th Oct 2002 22:46
k Thanks for the info

Mirthin
21
Years of Service
User Offline
Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 26th Oct 2002 02:23
You might like to try http://www.gamasutra.com too

This has "Fiasco" written all over it.
brittd
21
Years of Service
User Offline
Joined: 28th Oct 2002
Location:
Posted: 30th Oct 2002 18:02
Hi MechaShadow,

Yes it is possible to do a mmorpg in DB 1.13 the enhanced version and DBPro. The short comming is both is the ability to only have 255 users connected to 1 server at any time. That is the Limitation of Net Game commands in DB & DBPro.
There is at least 1 dll for DBPro that someone made that lets you do tcp/ip & udp/ip type connections. I think this is unlimited.

Gardocki
21
Years of Service
User Offline
Joined: 31st Oct 2002
Location:
Posted: 31st Oct 2002 19:42
There might also be a way (a thought I've been playing around with) to make multiple server/client nodes. Let's say you have a game server running with 255 clients. Now, what if that game server could connecet, as a client, into another, bigger server, which handles not only the info coming from the (up to) 255 servers, but also the info coming into those servers from each server's 255 clients? With the possibility of 65025 clients you could make a pretty good mmorpg. And, better yet, the idea could be expanded to include 3 tiers of servers:

Mega Server
/\
/ \
Super Server----/ \----Super Server
/\ /\
/ \ / \
/ \ / \
/ \ / \
Server Server Server Server
| | | |
255 Clients 255 Clients 255 Clients 255 Clients

With three tiers you could have over 16 million people online at the same time.

Bandwidth issues aside, would this idea work?

Gardocki
21
Years of Service
User Offline
Joined: 31st Oct 2002
Location:
Posted: 31st Oct 2002 19:43
Ok, I tried to do a graphical representation above and it didn't work

Puffy
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United States
Posted: 1st Nov 2002 03:53
we get it =)
indi
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Nov 2002 09:01
Find out the limitations of the language u want and its pros and cons to really decide if u want to spend a whole lotta time on something that may not come to fruit until 2009 and even then be 1/10th of the scope u imagined.

If u have never made a multiplayer example then id suggest you try it out first.

indi is part of Team Lunarpixel
multimedia logisitics and interactive media
Puffy
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United States
Posted: 1st Nov 2002 11:28
indi is right... =\ check out my new website indi... =)... oh yes and i would suggest to you guys dont make the server code in db or even the client code... ok???... program them in either c++ and put em in the plugin folder under dll's... or vb6... or delphi 6... just not db please... save yourself your sanity!

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
Swankhy
21
Years of Service
User Offline
Joined: 4th Nov 2002
Location:
Posted: 5th Nov 2002 01:36
hmm.....i though of conecting to a server that you pai for that is and ip. but with lots of bandwidth.
or ftp servers.
might work first i must buy db and im to youg to have a credit card, my parents wont buy also none of the suppliers in my city edmonton alberta canada have it in stock
Swankhy

Krastor
21
Years of Service
User Offline
Joined: 27th Oct 2002
Location: United Kingdom
Posted: 5th Nov 2002 20:37
I work for MMORPG.com, it would be hard to make a good mmorpg with DarkBASIC, but the people on mmorpg may be able to help. Just so you know my posts are marked with Matthew on MMORPG.com frontpage.

TheCyborg
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Denmark
Posted: 6th Nov 2002 00:32
about the graphical representation. Do it like this:

255 Clients ---\
255 Clients ---->Server--\_____MEGA SERVER
255 Clients ---->Server--/
255 Clients ---/

(hope it works)

TheCyborg Development.
http://TheCyborg.Amok.dk
The Ultimate Source To DarkBASIC Programming.

Login to post a reply

Server time is: 2024-03-01 05:24:25
Your offset time is: 2024-03-01 05:24:25