This question isn't dumb. In fact it's a quite common problem newcomers have. If you can't get your media to load from this type of code:
Load object "example.X",1
then try using a full filepath. Just do this for your beta test, try to figure out the other way for the full version later. Anyway:
Load Object "C:\documents and settings\desktop\file of your choice\model.X",1
If you want to make an installer for you game this could actually end up being the final code:
Load object "C:\program files\thegame\models\model1.X",1
TIP: Just so ya' know, X files can store texture information. Just be sure to export in the same file as the texture you used, other wise it will show up white in DBC/DBP.
EDIT: I misunderstood your original post, thusly resulting in making my post look odd, because I point out three ways to load an object while the obvious choice one was posted already. Sorry!
EDIT EDIT: I also just noticed that you joined a while ago . . . so you're not a newcomer. *more embarrassment*
Sorry!
Yodaman Jer
*slinks away from computer while hiding face in embarrassment.*
The Bunnies are coming . . and only one man can stop them.