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3 Dimensional Chat / how to texture 3d objects in DBP

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leopatro
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Iceland
Posted: 22nd Jun 2003 01:42
Hi.
can anyone help me with this. I use 3ds Max 4.0 and made my model there and exported it as .3ds. then when I load it in DBP, they just show up white and untextured, eventhough I load a bitmap and use the call:texture object id,id. Then I converted my model to directX, .x and tried to load it in DBP, but the model doesnt even show up.
Can enybody help me. Mabye check out my code
DrReaper
22
Years of Service
User Offline
Joined: 5th Feb 2003
Location: United States
Posted: 18th Jul 2003 21:50
I had a similar problem with Milkshape. I had to texture the object in Milkshape. Then when I loaded the object in DBP and the texture image it automaticlly textured the object without telling DBP what to do...

I used X Files for the object and a bmp for the texture.

I hope this helps...

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