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FPSC Classic Scripts / View Angle

Author
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3Dmajid
16
Years of Service
User Offline
Joined: 16th Dec 2007
Location: IRAN / TEHRAN
Posted: 9th Jan 2008 20:14
How view angle works ?
my mean is it that How much is the end of number in View Angle ?
Is it info ?
Whats the best View Angle for a smartest enemy ?
I need to this view angle :
When player is very nearly (2m) of enemy , then enemy shoot him.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Jan 2008 11:33
View Angle refers to how wide the enemies sight is.

Example:

If the enemy has a View Angle of 360, then he can see ALL around him. He can literally see out the back of his head!

If the enemy has a view angle of 180, then he can see as far as directly to his left or right, but not behind him.


I'd say for a good enemy, give them something between 45 and 90.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
3Dmajid
16
Years of Service
User Offline
Joined: 16th Dec 2007
Location: IRAN / TEHRAN
Posted: 10th Jan 2008 14:00
Thanks ... I want to make a enemy that if player go to its side and player is very near him ... then enemy shoot ... How much is need the view angle ?

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Jan 2008 04:55
Try using 90 to 180.

It'll take some fine-tuning but you'll find the right value eventually.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!

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