Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Salvation X- The Battle of Phoenix

Author
Message
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 9th Jan 2008 22:37 Edited at: 10th Jan 2008 02:41
this is my new prequel to my game Salvation.

STORY
The war between U.S. and Iraq ended in July of 2008. Soon north Korean spies captured vital info from the pentagon. This was the information on our Countries defences. They tore the grid down and declared war. We mount a counter strike which we soon learned to be a trap. One man in a squad deployed to Korea survived destruction. His name was Robert Puket. Greatly out numbered and outgunned he must infiltrate the warehouse he dropped in and learn the Koreans secrets...

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 9th Jan 2008 22:42
Screenie 2

turn around, im right behind you

Attachments

Login to view attachments
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 9th Jan 2008 23:28
Nice! that has a good and realistic amount of entitys in the rooms. it is alot better than ur last game.

in the immortal words of cheeshead you are a forum ruiner guy!
Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 9th Jan 2008 23:32
Nice looking levels and the storyline sounded good! one suggestion i would make is, try not to go with the cliche of lots of enemy get taken down by one man, i don't know if you were going to do that but i think if you focused on the stealth element rather than the "gun-ho" kill everything element, it would make for a much more interesting game.

HMMMMMMM
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 9th Jan 2008 23:52 Edited at: 10th Jan 2008 00:00
Thanx for the comments! I feel like this is alot better.

Quote: "you focused on the stealth element rather than the "gun-ho" kill everything element"

Thats what im gonna do. you use guns when nesecary but you need to think alot!


EDIT- Here are the levels.
note-There are only 6 levels but they are gonna be large.

Episode 1-Contact
Mission1-L.Z.
Mission2-Warehouse
Mission3-Exit Tunnels

Episode 2-Combat zone

Mission1-Underground base
Mission2-Bloody Consiquenses
Final Mission- The Battle Of Phoenix

turn around, im right behind you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 02:16
The only thing somewhat flawed with this story is that the US doesn't look to be ready to pull out of Iraq in July. I really wish it were so, though, because I have a friend stationed there. Anyway... This certainly looks better than your last game. The entity placement is nice, and the light sources are placed in a way that I haven't thought of. Is there going to be a demo for this one? I'd play it, definately.

[url=http://gunn3rgames.zxq.net]
[/url]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 02:39
Quote: "US doesn't look to be ready to pull out of Iraq in July"

Maybe i should make it 2009 instead of 08?

turn around, im right behind you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 02:40
Maybe. The US looks to be so deep in this war, that a sudden pull out in July would crumble Iraq.

[url=http://gunn3rgames.zxq.net]
[/url]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 02:44
Yea, this is the only thing in the story iv ha trouble with.

Also, im using a sort of doom esence by making some secrets throughout the game. Well im gonna go for like 10-20 minutes to work on the game. More screenies when i return

turn around, im right behind you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 03:03
Sweet. Keep working at this. It's coming along fairly nicely.

[url=http://gunn3rgames.zxq.net]
[/url]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 03:09 Edited at: 10th Jan 2008 03:12
Thanx. Guess what! MORE SCREENIES!! [caps off]

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 03:11
One more- I finally got that second At 9!

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 03:19
Oh and gunn3r, About the question about if there will be a demo. I will probably release aN E1M1 demo when i feel its done.

turn around, im right behind you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 03:56
Cool. The new screens look nice. Keep up the good work throughout, and you will have a good game on your hands.

[url=http://gunn3rgames.zxq.net]
[/url]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 03:58
Thank you. I have recently been searching the forums for tutorials on everything i could think of so that probably helped.

More screenies coming tomorrow

turn around, im right behind you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 04:09
Tutorials help, as well as the plethora of free media that people have released. Looks like the tutorials paid off on this one, because it looks better than most new-ish members games.

[url=http://gunn3rgames.zxq.net]
[/url]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 04:23
thank you.

turn around, im right behind you
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 06:46
No problem. Just email me when the demo is out, and I'll review it for you.

[url=http://gunn3rgames.zxq.net]
[/url]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 10th Jan 2008 12:49
Will do. I'll post more shots after school.

turn around, im right behind you
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 11th Jan 2008 02:52
New screenies.

The element of suprise. a stealth element in this game.

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 11th Jan 2008 02:53
New screenie

turn around, im right behind you

Attachments

Login to view attachments
Perdition
16
Years of Service
User Offline
Joined: 14th Jan 2008
Location: Oregon
Posted: 17th Jan 2008 06:22
looks great

[center]
<< Please review my posts aswell >>
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Jan 2008 04:03 Edited at: 26th Jan 2008 04:03
BUMP!!! [caps off]

New tutorial level. Military training Base.
This is to get you familiar with my custom control scheme and some of the obstacles this game holds.

Screenie 1-Target range ( note i already took out the targets)

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Jan 2008 04:04
Screenie 2- The Obstacle course. Walk the plank!

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Jan 2008 04:05 Edited at: 26th Jan 2008 04:06
Screenie 3- Jump the ditch

Please rate these new screenies out of 10.






Thx- Hopsing45

turn around, im right behind you

Attachments

Login to view attachments
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 26th Jan 2008 04:09 Edited at: 26th Jan 2008 04:11
Looks pretty good, although I noticed a few things I'd change.
First, turn down the ambience slightly. The atmosphere is a bit too dull. Second, use a different texture variation for the lights. The cyan hue of the texture and neutral hue of the lights makes it look very odd. Just change the letter in the texture, C or whatever it is, to W for a white texture. Third thing I noticed was the, as mentioned before, very neutral hue of the lights. Try to give them some color, like a dull sort of bright yellow shade. And last, those MP5-pillars don't really fit with the segments. Try replacing the texture with the one that the segments use.
Other than that, it's fine work. Keep it up!

(Tips aimed at the level design of the non-tutorial level )
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Jan 2008 04:12
Thanks, I'll work on this as soon as possible.

turn around, im right behind you
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 29th Jan 2008 00:51 Edited at: 29th Jan 2008 00:53
Looks great dude.

I don't know why but part of the subtitle sounds familiar
.....(look farther down)

jk dude. Keep it up.

PHOENIX: SlayeR, an up-coming multiplayer deathmatch game by Troy Chambers
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 29th Jan 2008 03:24
Thanx i will. im gonna post new screens as soon as i can

turn around, im right behind you
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 29th Jan 2008 04:49
cool

PHOENIX: SlayeR, an up-coming multiplayer deathmatch game by Troy Chambers

Login to post a reply

Server time is: 2024-11-16 20:26:21
Your offset time is: 2024-11-16 20:26:21