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FPSC Classic Scripts / A multi enemy boss.

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sps999
17
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 12th Jan 2008 01:55 Edited at: 27th Feb 2010 05:14
I am making a game and I was wondering if there is a way to make a script(s) that could make it so once I kill 5 enemys then it spawns 1 more enemy. I think this might be accomplished using: activate=(insert enemy name here) and the enemy having spawnatstart = no.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 12th Jan 2008 10:26
Close, but there is no "activate=(insert enemy name here)" command in FPSC X9. (Not even sure if it's in X10, but I can't say that for sure, since I don't have it! Lol)

You may want to take a look into the Tips and Tricks guide compiled by nickydude, and search for a script that opens a door when a few enemies are killed. I believe it's done using the "activateifused=X" command, and you can simply change the ifused property to the name of your last enemy.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!

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