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FPSC Classic Scripts / A nice security camera script

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3Dmajid
16
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Joined: 16th Dec 2007
Location: IRAN / TEHRAN
Posted: 16th Jan 2008 07:30 Edited at: 16th Jan 2008 09:25
I made this script for my game and may some body need to this script and want to learn and search for it.

look at image :



Explain Script :
- Enemy don't hear from player exist and player want to do a closet mission in this zone and in this zone there is a security camera.
- So you must have some moves that camera can't to see you.
- If camera see you , will play a Alarm sound and Enemy hear , So enemy follow the waypoint and shoot player.
- The Alarm sound will stop in 20 second later.

How use from this event ?

1-) Set this script for you'r trigger zone (its camera view angle).



2-) Go to you'r trigger zone properties and enter you'r enemy name in IFUSE.
3-) Set this script for you'r enemy in Main AL.



If some body had made this script , pardon me for this post.

Special Thanks of 0 Geoff 0 for some help.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 16th Jan 2008 08:28
nice work,

Just one suggestion, though:

You should make the alarm turn off after a while, because I'll bet the player will get a little annoyed with the alarm sound looping all the time.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
3Dmajid
16
Years of Service
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Joined: 16th Dec 2007
Location: IRAN / TEHRAN
Posted: 16th Jan 2008 09:22
Oh ... yea ... I don't know that why didn't notice to it.
So I edited my script in the above post.
Thanks for you'r help.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
3Dmajid
16
Years of Service
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Joined: 16th Dec 2007
Location: IRAN / TEHRAN
Posted: 16th Jan 2008 09:30
Plystire
I think that FPI language haven't StopSound , have it ?
So I use from musicvulume code.

The life is standby ... So decide for you'r target and then you'll see that you are arrived and get it.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 16th Jan 2008 09:33
Intresting Script, sure is usefull for a few game types.(Makes me want to play Splinter Cell again)

funny
17
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Joined: 28th Jul 2007
Location:
Posted: 16th Jan 2008 13:17
U can use a button for this script i suppose...
I use for mine :
http://forum.thegamecreators.com/?m=forum_view&t=114220&b=23

Funny
General powell11
17
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Joined: 7th Jul 2007
Location:
Posted: 16th Jan 2008 14:40
perfect i can really use this!!! thanks

Check out gang- the gangster fps
Veron
18
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Joined: 22nd Nov 2006
Location:
Posted: 17th Jan 2008 04:04
Very nice script, i'm sure many will find it useful! Great job!

Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Jan 2008 06:33
Quote: "Plystire
I think that FPI language haven't StopSound , have it ?
So I use from musicvulume code."


Funny you should mention that.

That exact command was in a thread that I started a while back listing out all the fpi commands that EXIST but are not in the manual.

Just use this command to stop your looping sound:

"stopsound"

Exactly as you thought it would be.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!

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