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FPSC Classic Scripts / Random ammo count?

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Zdrok
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Posted: 17th Jan 2008 22:57
I've been wondering: why doesn't the guns, when you pick them up, give you a random number of rounds? Like you pick up an AK47 on a table, and you have 30/15 ammo, then when you pick up a dead enemy's weapon, you get 4 more rounds, kill, 13 rounds, kill, 19 rounds, etc.

I think that'd be a nifty feature for FPSC. I put this in Scripts because there may be a script for this; if not, then may this be moved to Suggestions?
~AI

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Keo C
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Posted: 18th Jan 2008 00:16
A weapon from a dead enemy will give you a random number of bullets in the clip.


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Zdrok
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Posted: 18th Jan 2008 02:01
Oh really? I didn't know that! I'll do a test. Thanks for that info, Keo C.

But, how would the first question about the gun on the table be answered?

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Keo C
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Posted: 18th Jan 2008 02:13
Quote: "But, how would the first question about the gun on the table be answered?"

Umm, I think clip size is hardcoded into the engine, tis a shame.


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Veron
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Posted: 18th Jan 2008 19:14
Quote: "Umm, I think clip size is hardcoded into the engine, tis a shame."


By clip size do you mean bullets per clip? If so, right click the gun entity, it's an option there.

Zdrok
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Posted: 18th Jan 2008 21:55
No, I mean how would I pick up a gun, and it's either:
A: Empty
B: Has more than 1 clip loaded into it; IE 30/75

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CoffeeGrunt
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Posted: 18th Jan 2008 22:50
Nope sorry, no can do i think....

Plystire
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Posted: 20th Jan 2008 13:02
Ummm, the reason that is not a viable option is... it's very unrealistic.

I mean, come on. How many guns do you know of that have MORE THAN ONE CLIP INSIDE OF THEM? The answer is none. That is why the player must collect said clips and reload when the gun is empty.

If the gun were able to have more than one clip inside of it, then I believe reloading would be obsolete.


Now, about your other question with the dead man's gun, I think that would be a nice thing to have. HOWEVER, when you pick up a guard's gun off the ground, it adds a single clip's worth of ammunition to your ammo. (At least, it did that for the LAST time I played an FPSC game )


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Zdrok
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Posted: 20th Jan 2008 15:31
The thing about picking up a gun with more than 1 clip in it:
I was also thinking it could just have 3, 4, 5, 8, 16, etc. bullets when you pick it up. Then, when you collect more ammo, the gun automatically reloads.

And for random ammo count to make real sense, we'll need an ammo limit for v108.*and also ragdolls and DarkAI*

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Snipesoul
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Posted: 20th Jan 2008 16:26
I agree with what you just said. But we should be able to edit how much bullets you can pick up instead of just clips. Clips would be adding too much. If you go by the mp40's default clip size which can hold 60 bullets, you'd just be adding another 60 more bullets everytime you pick up another mp40. If we can have an option to edit how much bullets you can pick up from it instead, we can be adding 5-15 bullets to a gun that can hold 60 bullets in one clip. Yes, we do need an ammo limit! I can't carry 10000 bullets for my chaingun anymore

We should also be able to prevent the user from reloading when he is on a full clip, because for some reason you can do that in FPS Creator and X10, which is very unrealistic.

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Zdrok
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Posted: 20th Jan 2008 18:33
Quote: "reloading when he is on a full clip"


Well, what if you reload a machine gun or something, it adds 1 bullet to the chamber, like in Rainbow Six 3? Only some guns, like a revolver, M79, bolt-action rifle, rocket launcher, etc. are excepted.

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Keo C
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Posted: 21st Jan 2008 03:12
Quote: "By clip size do you mean bullets per clip? If so, right click the gun entity, it's an option there."

No, I mean it can't be controlled via a script, and it can only be changed in the editor.


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Plystire
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Posted: 21st Jan 2008 06:45
Quote: "We should also be able to prevent the user from reloading when he is on a full clip, because for some reason you can do that in FPS Creator and X10, which is very unrealistic."


Lol, I agree that we should have the option of preventing that from happening, but it's not unrealistic. I mean you could do that in real life. There's not point to it, but you can.


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Zdrok
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Posted: 21st Jan 2008 14:45
I remember playing the Condemnned demo, and there was a button to check how much ammo you have in the clip. Maybe that could be implemented into FPSC?

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Snipesoul
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Posted: 21st Jan 2008 15:04
Quote: "Lol, I agree that we should have the option of preventing that from happening, but it's not unrealistic. I mean you could do that in real life. There's not point to it, but you can. "


It's unrealistic because if you can reload whenever you want on a full clip, it makes it seem as if the player has unlimited clips with them.

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Keo C
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Posted: 22nd Jan 2008 02:39
Quote: "
It's unrealistic because if you can reload whenever you want on a full clip, it makes it seem as if the player has unlimited clips with them."

Not really. You can take it out and put it back in.


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Plystire
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Posted: 22nd Jan 2008 12:01
Exactly as Keo C says. You don't see the players hands throw away the clip and put a DIFFERENT clip in.


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