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FPSC Classic Work In Progress / S.P.F. pointless shoot 'em up WIP

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Fr4gory
19
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Joined: 13th Nov 2005
Location:
Posted: 18th Jan 2008 00:28
Story:
The Space Protection Force [S.P.F.] was built up by the rich Space-Scientist named
George Spencer in 2149 with only one simple goal: Protecting the Space.
After 10 years, the organistion hasn\'t discovered any Unsafe Activities in outerspace.
So, Dr. Spencer was forced to cancel the S.P.F. project.

13 years after the cancel of the S.P.F., Dr. Spencer noticed an possible Thread towards
our univers. Dr. Spencer calls every former S.P.F. member, but notices there is only one
still alive. That one is you.

he tells you about an moving spaceship that isn\'t controlled by humans.

As Sergeant of the Bravo Team, it\'s your duty to infiltrate the spaceship and
collect as much information as possible.

State of Development:
LVL1: 060%
LVL2: 009%
LVL3: 000%
...

Please rate screenies X/10

-Fr4gory

Belgian Gaming Industrie
http://fr4gory.webs.com
Fr4gory
19
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Joined: 13th Nov 2005
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Posted: 18th Jan 2008 00:29
Screenie1: Some enemies

Belgian Gaming Industrie
http://fr4gory.webs.com

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Fr4gory
19
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Joined: 13th Nov 2005
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Posted: 18th Jan 2008 00:30
Screenie2: Green Force Field #1

Belgian Gaming Industrie
http://fr4gory.webs.com

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Fr4gory
19
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Joined: 13th Nov 2005
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Posted: 18th Jan 2008 00:30
Screenie3: Green Force Field #2

Belgian Gaming Industrie
http://fr4gory.webs.com

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Fr4gory
19
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Joined: 13th Nov 2005
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Posted: 18th Jan 2008 00:31
Screenie4: Force Field Control Room

Belgian Gaming Industrie
http://fr4gory.webs.com

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Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 18th Jan 2008 00:39
Ugh. Stock media, no comment.

Fr4gory
19
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Joined: 13th Nov 2005
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Posted: 18th Jan 2008 00:49
incase you didn't know, i don't use Custom Models, mostly, they just look so "cheap". The only costum media I use is Backgrouds, Fonts, Music, Artwork, Etc. But no Models or Segments. If you are disappointed, i'm sorry. it's just the way i am

-Fr4gory

Belgian Gaming Industrie
http://fr4gory.webs.com
wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 18th Jan 2008 03:48
I was almost hoping that you improved my idea I guess not...

But otherwise pretty lame... 3/10

You want to call it pointless yet you have this story going on come on dude show me how it's done....

Pointless Assault video
http://w13.easy-share.com/1408971.html
ASTECH
17
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Joined: 18th Jul 2007
Location:
Posted: 18th Jan 2008 04:36 Edited at: 18th Jan 2008 04:36
Quote: "i don't use Custom Models, mostly, they just look so "cheap"."


Well if it is truly "custom" and it is cheap... then there is no one to blame but you because you made it. And I'm with Wizard. Sorry to be so brutal... but I would give this a .5/10. Try downloading some new media. You might not like it but right now you're game is dying.
Also... LIGHTMAPS!

Astek


Second Chairman of COZ's Productions.
Perdition
16
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Joined: 14th Jan 2008
Location: Oregon
Posted: 18th Jan 2008 07:50
to tell u the truth i dont think its very good. i meen me personally i hate sci-fi looking games, modernday pwns. Anways stock media can make a good game but this just looks bad, sry

[center]
<< Please review my posts aswell >>
Fr4gory
19
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Joined: 13th Nov 2005
Location:
Posted: 18th Jan 2008 13:21
So, my game is Dying when it's not even born? This are only the bones of the Level, Eneties, Lichtmaps, scripts, Etc. Needs to add.

I allready tough it was to early to Publish this thread.

-Fr4gory

Belgian Gaming Industrie
http://fr4gory.webs.com
Paul112
18
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Joined: 1st Jan 2006
Location: UK
Posted: 18th Jan 2008 13:56
Nobody will care without custom media. We can see the "bones" of your level in our FPSC editor without looking at screenshots of stock stuff.

FPSC is limited. It comes with stuff to get you started, but if you want something from this program, you have to put work in other than the dragging and dropping level design. Do something original, make your own entities, in your own style. Learn to model, UV Map and texture, it might take a while to get the hang of it, but its a big improvement.

Paul

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