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FPSC Classic Scripts / Have animation play when certain part of object it shot?

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SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 18th Jan 2008 21:54 Edited at: 18th Jan 2008 21:59
Would it be possible to have a script that made and animation play when a certain part of an object is it? For example:a boss that only dies, or takes damage from one place.
Could this be done with bones in a certain place?
Thanks.


0 Geoff 0
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Posted: 18th Jan 2008 22:42
I don't think this is possible FPSC dose not support locational damage unless there was some way to have it so that part of the character has no colision or was made up of 2 entitys but appearered to look like one this would be near impossible to do.
I think
CoffeeGrunt
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Location: England
Posted: 18th Jan 2008 22:51
No hutboxes=No way of FPSC telling where the shot hit.....

Sorry, mate..

0 Geoff 0
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Posted: 18th Jan 2008 23:18
Hold on a second. Check this out the next update is ment to have pretty much exactly what you said. http://forum.thegamecreators.com/?m=forum_view&t=122115&b=21
CoffeeGrunt
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Posted: 18th Jan 2008 23:33
yup, but until then.....

SamHH
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Location: Vermont
Posted: 19th Jan 2008 01:22
Anybody know what the limb info bit of the fpe is for then?


Aertic
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Location: United Kingdom
Posted: 19th Jan 2008 13:53
Actully Kill some one at the side, See what happen's.

Go on try it.

A diffrent animation.

FPSXtreme Developer member.
SamHH
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Location: Vermont
Posted: 19th Jan 2008 14:59
Maybe my question is, are there any commands that are specific to bones?


CoffeeGrunt
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Location: England
Posted: 19th Jan 2008 18:41
NO, since we can't even detect the bones being hit, there is only things like ROTATEHEAD, which rotates the bone called HEAD....

Sorry, I Want To Game, but it just isn't possible, not even in X10...

Plystire
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Location: Staring into the digital ether
Posted: 20th Jan 2008 12:52
Everything stated before this post is completely and unequivocally true...

UNLESS!!! Someone were to try and stick ... say... an invisible crate onto every single enemies' head and script it's destroy AI to kill off the enemy it's attached to.

But, hey, I'm just shouting out random thoughts of how it could possibly be done.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Necrophear
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Posted: 20th Jan 2008 16:27
That idea could lead to hitboxes, or something similar.

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