The sky was the default sky for FPSC, and I don't own FPSC I own DBP. Okay, onto the zombie's. Let's start off with the basic's making a super strong Zombie. Have you ever played Final Fantasy XII? In it Balthier carries a shotgun that has differnt ammo shots examples: regular shoot 1 damage, aqua shot 3 damage, and fire shot 2 damage. You could do the hit detection the same for all 3 shot's but do differnt animations for each shot. Like hit with regular shot shoulder goes back, but that's it. If hit with aqua shot have zombie limb's fall off one piece at a time. You would have to take the zombie model and make 4 different versions of him. Examples: regular zombie, 1 arm missing zombie, 2 arm missing zombie, and headless zombie= last form or death stage. If shot by fire shoot play parrticle effect(blood) and have him tremble and fall. To make a zombie that blood sucks give him a hug like animation and when he wraps around him for 5 seconds do 10 damage if wrapped for 10 seconds do 25 damage. To release from his grasp rapidly press a button= loosen grasp on player which = free, than turn around and blow his head off. Hope this helps. All the best,
Beastegargoyle
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