Quote: "You can't control player movement via scripting...."
I could argue that... but I'll just say this isntead:
Do you think it's coincidence that in new games today, where it seems to be SO open-ended and in such a HUGE environment, that every single person playing the game for the first time, end up at the same areas of the game?
I think it's something like "controlling player movement via level design and psychology"... or maybe it isn't.
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!