lol... i didn't see the thread... funny
Quote: "yeah, thats X9 ( !!! ) with the helix mod. Sadly V1.0 But well... i love the effect."
Nice to hear that, nice to see someone uses it
Quote: "HELIX or EFX Please start on the v1.07 version now as there is the scource code!!! I cannot wait, please fix the exit test game crash bug... PLEASE thx."
Working on...
the exit bug is known, seems to be a problem with the Editor (i think we don't talk about the same problem...)
the next release is based on v1.07
but like i said in the other EFX Mod thread: currently, i don't have got the time to work on it continuously.
Quote: "Do you mind if I ask where you can find this water mod?"
http://www.helixsoftware.eu/efx/
Quote: "I think the fact that you can't have water in one place, and then not have water in another place, aka where YOU want it is very restricting."
Maybe you didn't read the features... the water surface it controllable per script
And my personal tip:
(Just a sample!)
Change the water height with the efx_water_plrinzone_set_to_ifused.fpi (-> Main Script of a trigger zone) when exiting a room (maybe you have to do a workaround not to see the water surface jumping up or down)
So you can have multiple water height's and you'll not see it's just one surface just moved up or down (if it's done correctly)
My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, BenQ FP71E+
-- Helix Head Developer --