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FPSC Classic Models and Media / Large/Small Critters

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Necrophear
16
Years of Service
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Joined: 14th Jan 2008
Location:
Posted: 21st Jan 2008 10:20
I realize that this is noobish.
Would a scaled up/down entity work in FPSC?
Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 21st Jan 2008 16:20
Exactly how do you mean?

Pus In Boots
19
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 21st Jan 2008 17:11
I've worked with this idea very closely and all I will say is that it can cause a lot of hassle.

Necrophear
16
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Joined: 14th Jan 2008
Location:
Posted: 21st Jan 2008 23:21
Making a pre-existing entity larger or smaller...

Just thought I would throw out some ideas.
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 22nd Jan 2008 11:09
its waaay better to scale it up or down in the modeler rather than with the fpe. you run into all sorts of glitches, and inconsistancies as well as collision bugs

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Jan 2008 13:34
buy magic fps

IT'S FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO MAN HAS GONE BEFORE.
Necrophear
16
Years of Service
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Joined: 14th Jan 2008
Location:
Posted: 22nd Jan 2008 19:57
I was just wondering whether scaling an entity was plausible.
Thank you all.
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 22nd Jan 2008 20:08
In entity workshop it is, But It require's Window's X format models.

FPSXtreme Developer member.
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 22nd Jan 2008 20:13
Yeah, but it do load the FPSC models wich is in .x format
There is an very easy import/edit/export function in entity workshop 2. Search for it.

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 22nd Jan 2008 20:14
It's good!

FPSXtreme Developer member.

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