Hey there...
The last days I have been working on, how to import an normal map (quake map, unreal map etc.) into FPSC, because i think there is much better possibilities, in making maps with a normal level editor.
And it actually worked for me. I imported a tiny map into FPSC X10, using Magic FPS 2 with only 1 texture, imported as a entity.
But that was just a testmap. I want to import my "real" maps into FPSC X10 using a lot of textures.
Because I want to import a big map with a lot of textures, I simply can't use Magic FPS because it can't save, when the map is big and you simply can't have more than 1 texture.
So what I did was trying to import the map, using the FPSC Segment Editor but without luck. When I import the map to FPSC, it does not appear when I test the level.
Could anybody help me with this issue?
I have attached some screenshots, that show you exactly how i imported the map into FPSC.
Thanks in advance
MinGW