Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
GOPHER
17
Years of Service
User Offline
Joined: 27th Aug 2007
Location: in the [tesseract]
Posted: 22nd Jan 2008 07:46
Hi Can anyone help me with the Rotatehead command?? I can export my character from 3DSMax but the rotatehead command in the scripting has no effect.

Is there something I should rename in my Biped??

please can someone help??

thanks D.
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 24th Jan 2008 14:38
From what I've heard, riggin characters to work in FPSC is a complicated process. Did you rig it to a custom skeleton or the standard FPSC one?
GOPHER
17
Years of Service
User Offline
Joined: 27th Aug 2007
Location: in the [tesseract]
Posted: 28th Jan 2008 06:37
Hi thanks for responding,

I rigged my own character using biped systems in 3DSMax I did rename the biped head "head" but it didn't seem to work. The character converted into an entity no problems and all the scripts wirk except the rotatehead command.

I haven't tried yet but I think it may be because I renamed the Biped head bone "head" and I think it should be "HEAD" the capital letters might make a differance because the firespot is named "FIRESPOT"???

cheers D.

Login to post a reply

Server time is: 2024-11-20 02:41:54
Your offset time is: 2024-11-20 02:41:54