Yeah, well you would need to cameras one for each portal. Looking at the HL2: Portals games though when an entity walks through a portal they actually go through the wall, I was playing with it a little while ago. I created two portals (orange and blue) next to each other, and I walked through one slowly and my character was half-way into one and half way out of the other. Taking this into mind using a plain with either a shader or
set camera to image this would block the portion of the character which is through the portal.
One way in which it could be done is to create zones, and instance the zones and position them according to the position of the portal. For instance, if you had a room and created two portals one on either side, you could then create two instances of the room and position/rotate them correctly and situate them on the other side of the portal. Using this method you would need to instance everything that is in the room too.
Obviously this method would require reasonable sized rooms (enclosed spaces) which wouldn't kill the FPS if it was instanced three times.
Just a thought.
Who is your Daddy, and what does he do?