How do I get a texture on a object?
LOAD IMAGE "Myfile.jpg",[ImgNo]
TEXTURE OBJECT [ObjectNo],[ImageNo]
How do I even get a model onto my project?
LOAD MESH "Mymodel.x",[MeshNo]
MAKE OBJECT [ObjectNo],[MeshNo],[TextureNo]
LOAD OBJECT "MyModel.x",[objectno]
I don't know anything about programing besides the Print command...could anyone make a list of basics for me?
I'm sorry to give this answer but for that the manual is the ultimate resource.
Is the map a model or do I program it in the editor?(while looking though a exapmle I found that the map was made in code)
Not sure what you're talking about here? Are you referring to BSP maps?
If possable does anyone have a good tutorial, I don't like thre one that comes with Dark Basic.
Hmm, I've seen good tutorials on some of the user made DB support sites. On the site www.darkbasic.com there is a list of top DB sites - check some of those out.
How can I make a camra that I can rotate by using the arrow keys?
When you start displaying an object a camera is automatically made. You can rotate it using the ROTATE CAMERA command.
Can you only use .x models?
Nope, you can use X, 3DS, MD2, MD3, MDL, Quake 2 BSP, Quake 3 BSP, Half Life BSP, proprietary BSP.