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FPSC Classic Scripts / Lift Waypoints???

Author
Message
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 26th Jan 2008 23:23
Hey, can I make it so when a ani-grav lift's waypoint is ended, the lift goes back over and over again. That way if you go down you don't have to find another way up, and vise versa.

Thanks in advance.

PHOENIX: SlayeR, an up-coming game by Troy Chambers & DOOMED STUDIOS
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 26th Jan 2008 23:34
Hmm.....

Use follownorotate......

That'll do the job.

Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 26th Jan 2008 23:48
Thanks Coffe Grunt, but:

Where do I type it in though?

PHOENIX: SlayeR, an up-coming game by Troy Chambers & DOOMED STUDIOS
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 27th Jan 2008 01:50
The Main AI of the anti-grav platform in entities/scifi/scenery....

It should be set to that already anyway...

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Jan 2008 09:06
Use AntigravPLATFORM and not AntigravLIFT.

The paltform one will follow the waypoints by default.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 28th Jan 2008 19:37
Thanks

PHOENIX: SlayeR, an up-coming game by Troy Chambers & DOOMED STUDIOS

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